hsuanyuehpeng's Stars
google-research/bert
TensorFlow code and pre-trained models for BERT
BabylonJS/Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
websockets/ws
Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
uNetworking/uWebSockets
Simple, secure & standards compliant web server for the most demanding of applications
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
bharathgs/Awesome-pytorch-list
A comprehensive list of pytorch related content on github,such as different models,implementations,helper libraries,tutorials etc.
torch/torch7
http://torch.ch
jcjohnson/pytorch-examples
Simple examples to introduce PyTorch
borisbanushev/stockpredictionai
In this noteboook I will create a complete process for predicting stock price movements. Follow along and we will achieve some pretty good results. For that purpose we will use a Generative Adversarial Network (GAN) with LSTM, a type of Recurrent Neural Network, as generator, and a Convolutional Neural Network, CNN, as a discriminator. We use LSTM for the obvious reason that we are trying to predict time series data. Why we use GAN and specifically CNN as a discriminator? That is a good question: there are special sections on that later.
lilianweng/stock-rnn
Predict stock market prices using RNN model with multilayer LSTM cells + optional multi-stock embeddings.
ArthurSonzogni/Diagon
Interactive ASCII art diagram generators. :star2:
sebh/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
NVIDIAGameWorks/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
kopaka1822/ImageViewer
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
portsmouth/Trinity
Programmable 3D fluid simulator running in WebGL.
sebh/HLSL-Spherical-Harmonics
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
CustomPhase/CP_SSSSS
Naive screen-space subsurface scattering solution for Unity 5.
AKGWSB/CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URP
tatran5/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
Xerxes1138/ScreenSpaceSubsurfaceScattering
lukedan/ReSTIR-Vulkan
Vulkan implementation of ReSTIR
yiaktan/NLP-Stock-Prediction
markbabbe/BERT-Stock-Prediction-Using-NLP
In this project, my team and I use Google's new BERT model to predict the S&P 500 using SEC 8-K filings
ananthaks/DXR-PhotonMapper
An implementation of Photon Mapping using DXR
Maksims/m.net.ws
node.js server and playcanvas client using websockets for multiplayer gaming
ShayanPersonal/Denoise-CNN-for-realtime-path-tracing-attempt
An attempt at a convolutional neural network for denoising incomplete path tracing renders using Feature Pyramid Networks of Lin et al. (https://arxiv.org/pdf/1612.03144.pdf)
edisonchee/uwebsockets-nodejs
Example repo for my quickstart guide to µWebSockets.js + Node.js + Nginx
hsuanyuehpeng/coding-necessities
Some IDE/coding necessities for faster/effective coding
j22868706/Wehelp-assignments