hustztz
# Software Engineer @ Hypereal # Software Engineer @ Autodesk # Master @ Shanghai Jiaotong University # Bachelor @ Huazhong University of Science and Technol
HyperealShanghai, China
Pinned Repositories
Ambergris
awesome-hand-pose-estimation
Awesome works on hand pose estimation/hand tracking
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BundleFusion
BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
CloudCompare
CloudCompare main repository
InfiniTAM-Modification
InfiniTAM Modification
NatureUserInterfaceStudio
OpenSceneGraph
OpenSceneGraph git repository
PointCloudImporter
SFM-Visual-SLAM
hustztz's Repositories
hustztz/NatureUserInterfaceStudio
hustztz/InfiniTAM-Modification
InfiniTAM Modification
hustztz/OpenSceneGraph
OpenSceneGraph git repository
hustztz/PointCloudImporter
hustztz/Ambergris
hustztz/awesome-hand-pose-estimation
Awesome works on hand pose estimation/hand tracking
hustztz/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
hustztz/BundleFusion
BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
hustztz/CloudCompare
CloudCompare main repository
hustztz/ElasticFusion
Real-time dense visual SLAM system
hustztz/ElasticReconstruction
3D reconstruction system to creating detailed scene geometry from range video.
hustztz/FastGlobalRegistration
Fast Global Registration
hustztz/FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
hustztz/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
hustztz/htrack
hustztz/InfiniTAM
A Framework for the Volumetric Integration of Depth Images
hustztz/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
hustztz/LedgerMySQLConnector
hustztz/Lee-SLAM-source
SLAM 开发学习资源与经验分享
hustztz/mitsuba
Mitsuba renderer main repository
hustztz/openvdb
OpenVDB Development Repository
hustztz/ORB_SLAM2
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
hustztz/Pangolin
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
hustztz/pointCloudEditor
hustztz/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
hustztz/three.js
JavaScript 3D library.
hustztz/Urho3D
Cross-platform 2D and 3D game engine.
hustztz/USD
Universal Scene Description
hustztz/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
hustztz/VulkanTools
Tools to aid in Vulkan development including useful layers, trace and replay, and tests