Pinned Repositories
0ad
Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
active-ragdolls
Active Ragdolls in Unity
AnimationRigging-AdvancedSetups
Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package
Apex-Game-Tools
azuredemo
BEPUUnity
ChronosTimeControl
Chronos – Time Control – Free Unity3D Asset. Chronos brings full time control to Unity. It is easy to use, optimized for performance and equipped to handle any scenario you have in mind. Perfect for magic spells, puzzle games, sci-fi abilities or special effects!
DelphiToCS
A converter from Delphi to C#
Proland_Unity
Proland port to Unity 3D by SCRAWK
SEGI
A fully-dynamic voxel-based global illumination system for Unity with Single Pass, Instanced & Forward/Deferred Rendering
iamtanmay's Repositories
iamtanmay/inventory-sytem
iamtanmay/CS_Backend
iamtanmay/UnityProceduralPlanets
Unity Procedural Planets GPU-mostly generator
iamtanmay/Curved-UI-Utility
A Unity package that, well, easily curves your Canvases.
iamtanmay/SkinnedMeshTools
Editor extension for Unity with various tools to help working with skinned meshes.
iamtanmay/Hairibar.Ragdoll
A package for animating ragdolls through keyframed animations.
iamtanmay/DokoDemoPainter
DokoDemoPainter is a fast and easy texture painting solution for Unity and can paint on both regular and skinned meshes
iamtanmay/TerrainHeightBlend-Shader
Unity Terrain Shader with Height Blending and more features
iamtanmay/TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
iamtanmay/active-ragdolls
Active Ragdolls in Unity
iamtanmay/Unity-SimpleMenuController
A simple menu controller for Unity that let you Open and Close easily your Menus
iamtanmay/Kinematica_Demo
Kinematica Demo Project
iamtanmay/com.unity.demoteam.digital-human.sample
Character sample featuring the digital human from 'The Heretic'.
iamtanmay/Softbodies
Softbodies, jiggly items and other slimy stuff in Unity
iamtanmay/Unity_VertexPainter
iamtanmay/ChewieBackend
iamtanmay/Unity-Vertex-Shader-Mesh-Deformation
iamtanmay/multiplayer-rts-attempt
Old school project for C# class - attempt to create RTS game for smartphones powered by Unity. Implemented multiplayer over internet using lockstep model over Google Play multiplayer.
iamtanmay/Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
iamtanmay/VertexPaint
Unity 5.3 Vertex Painter
iamtanmay/UnitySkinnedMeshSlicer_3A
Concise basic functions for slice skinned mesh in Unity3D; Accurately, Alternately, Asynchronously ; )
iamtanmay/Unity-Miscellaneous-Shaders
Miscellaneous Shaders in Unity, WIP(maybe?)
iamtanmay/Look-At-Transformation-Matrix
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
iamtanmay/jenkins-docker-slave
iamtanmay/LockstepRTSEngine
(WIP) Deterministic, Lockstep RTS Engine
iamtanmay/Unity-Fake-Volumetric-Light-Shader
Shader based on Unity's built-in "Particles/Additive" shader. Uses camera's forward vector and vertex normal to control Alpha
iamtanmay/unity-persistent-universe
a procedurally generated universe with random galaxies, stars and planets
iamtanmay/AnimationRigging-AdvancedSetups
Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package
iamtanmay/RagdollCharacterController
iamtanmay/ByTheSword