isWxiang's Stars
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
wqaetly/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C#,with Odin!
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
tylearymf/UniHacker
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
ownself/UnitySpriteGPUInstancing
A Unity Sprite GPU Instancing Implementation Demo
wlgys8/URPLearn
A project used for learning Unity Universal Render Pipeline
NationalSecurityAgency/ghidra
Ghidra is a software reverse engineering (SRE) framework
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
FernRP/FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
open-duelyst/duelyst
Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.
sean-lin/protoc-gen-lua
Google's Protocol Buffers project, ported to Lua
filipposerafini/RubiksCube
A simple Rubik's Cube Unity game.
mgravell/simplsockets
SimplSockets is a lightweight, high performance, powerful .NET socket wrapper that makes communication via Sockets easy and efficient. It is a spinoff of the Dache distributed caching project.
setchi/FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
liangxiegame/QFramework
Godot/Unity3D System Design Architecture
FreyaHolmer/ShaderForge
A Shader Editor for Unity
Unity-Technologies/NavMeshComponents
High Level API Components for Runtime NavMesh Building
Robmaister/SharpNav
Advanced Pathfinding for C#
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
protocolbuffers/protobuf
Protocol Buffers - Google's data interchange format
Unity-Technologies/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
Unity-Technologies/UnityCsReference
Unity C# reference source code.