First Person Shooter with Online features such as Multiplayer and Servers. powerd by Unity - Game Engine
- save and load settings system
- player movement, wall-running and shooting calculated inside the server
- entering lobby before starting the game
- [not inside game] weapon system that can expand the player weapons
- custom cursor system
- .NET - C#
- Unity Engine
This game was built for independent learning about client - servers games. The game did not focus into visibility and took a lot of inspiration from the following games
- Overwatch - Blizzard Entertainment
- Karlson - Dani
- Totally Accurate Battlegrounds - Landfall Games
- Call of Duty: Black Ops III - Treyarch