ivanjin's Stars
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
tree-sitter/tree-sitter
An incremental parsing system for programming tools
dotnet/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
dotnet/BenchmarkDotNet
Powerful .NET library for benchmarking
Perfare/Il2CppDumper
Unity il2cpp reverse engineer
tuyoogame/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
EWSoftware/SHFB
Sandcastle Help File Builder (SHFB). A standalone GUI, Visual Studio integration package, and MSBuild tasks providing full configuration and extensibility for building help files with the Sandcastle tools.
David-DiGioia/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
Unity-Technologies/HLODSystem
dotnet/LLVMSharp
LLVM bindings for .NET Standard written in C# using ClangSharp
Unity-Technologies/com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Mq-b/Modern-Cpp-templates-tutorial
现代C++模板教程
Unity-Technologies/com.unity.demoteam.digital-human
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
CaffeineViking/vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
MikePopoloski/StringFormatter
Zero-allocation string formatting for .NET.
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
elliotgoodrich/SSO-23
Memory optimal Small String Optimization implementation for C++
NormandErwan/DocFxForUnity
DocFX usage example for Unity projects
What-a-stupid-username/MRPNN
A Neural Volumetric Renderer
mellinoe/vk
Low-level Vulkan bindings for .NET.
hez2010/TypedocConverter
This is a typedoc json to C# type bindings converter. Can be used as a TypeScript to C# bindings converter.
GameTechDev/VRS-DoF
Variable Rate Shading and Depth of Field
jadkhoury/TessellationDemo
sienaiwun/Unity_GPU_Driven_Particles
GPU Driven Particles Rendeing using Unity's SRP
Unity-Technologies/GettingStartedWithBurst-Unite2019
Companion to the "Getting Started With Burst" talk from Unite 2019
Jhonve/HairStrandsRendering
A hair strand rendering tool using the Dear ImGui.
DotNetCross/NativeInts
Straightforward nint and nuint native integers, written in IL, probably second best to proper compiler support. Fully functional.
CaseyHofland/DoxygenGenerator
A quick way to generate API documentation from inside Unity using doxygen, with doxygen-awesome styling.
csdjk/LcL-Soft-Render
基于Unity的软光栅化
DotNetCross/Memory.Copies
Fast cross-platform memory copies.