/nexion

D&D notes for (custom) Nexion setting

nexion logo Nexion

The resources to a custom D&D 5e campaign
Requires 5e Player's Handbook, Monster Manual, Volo's Guide to Monsters and Dungeon Master's Guide. Whenever a resource is used from one of these books, it is indicated using a badge:

Book Link/Abbreviation Badge
Player's Handbook PHb phb
Monster Manual MM mm
Dungeon Master's Guide DMG dmg
Volo's Guide to monsters Volo volo

Table of Contents

Introduction

Welcome to Nexion, a world where most playable races aren't native. A world that is only partially explored: only the northern hemisphere is known. A world where both heaven and hell are rumored to be only a few miles away from the known world. A world where everything is still possible.

Chosen from among hundreds of children, you have been recruited by the Pioneer's Delight at a young age. After going through a rigorous training, you were initiated. Your first small steps into the unknown have been taken; some local missions to gather intel. Now you've been sent to the Headquarters of the guild in the ancient, bureaucratic city of Liberty which lies in the arrival, on The Old World. You've heard rumors about a special mission and others who might be present. Does this mean you'll team up with strangers? What's the Grandmaster up to? Where will you go from there? The future awaits with many mysteries to be uncovered. And who knows, in a few years, you might even be the next Grandmaster?

The future shines brightly, and it's your time to shine. So take up your pack and leave for Nexion's hidden secrets!

Player Resources

For links to official WotC resources, see Useful Links.
Note: even resources marked as done can be updated if needed.

DM Resources

Note: as this is an ongoing campaign, these notes will only be available once the data inside them is known to my own playgroup.

Useful Links