/Unity-Editor-Scripting-Example

When Creating an App or a Game in Unity, we often have a situation where we have to create prefabs, create a scriptable object for it, then add a component to the prefab and add the scriptable object reference to it. This has to be done over and over again. I created this Custom Window to make the process in a single window. This will be helpful when you need to create 100's of variants of similar type.

Primary LanguageC#

Watchers