When Creating an App or a Game in Unity, we often have a situation where we have to create prefabs, create a scriptable object for it, then add a component to the prefab and add the scriptable object reference to it. This has to be done over and over again.
I created this Custom Window to make the process in a single window. This will be helpful when you need to create 100's of variants of similar type.
2019.4.35f1
Here I've simple cretaed a custom window called Food Creator Window.
Open the Custom Window,
Window --> Custom Windows --> Food Creator Window
Then,
- Step 1: Drag and Drop a Prefab or Model.
- Step 2: Add a Name. Now, the Create button appears. (In my case I need the prefab and the name)
- Step 3: Customize the other options as needed.
- Step 4: Click Create.
This will Create a .asset file in the specified folder. Then creates a prefab in the specified folder by adding a component to it and add the reference of the created .asset file in it.