jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
Breda University of Applied Sciences't Goy, The Netherlands
Pinned Repositories
advgrtmpl8
Advanced Graphics assignment template with OpenCL support.
AndroidTmpl8
Template for C/C++ Android application development.
bvh_article
Code accompanying the blog post on bvh construction.
lighthouse2
Lighthouse 2 framework for real-time ray tracing
ogllab
OpenGL rendering framework.
softrast
Basic software rasterizer used to illustrate some concepts in a course.
tinybvh
Single-header BVH construction and traversal library.
tmpl8
C++ Template
voxpopuli
Voxel / ray tracing template for the blog posts.
WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.
jbikker's Repositories
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
jbikker/tinybvh
Single-header BVH construction and traversal library.
jbikker/bvh_article
Code accompanying the blog post on bvh construction.
jbikker/WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.
jbikker/voxpopuli
Voxel / ray tracing template for the blog posts.
jbikker/softrast
Basic software rasterizer used to illustrate some concepts in a course.
jbikker/ogllab
OpenGL rendering framework.
jbikker/tmpl8
C++ Template
jbikker/advgrtmpl8
Advanced Graphics assignment template with OpenCL support.
jbikker/AndroidTmpl8
Template for C/C++ Android application development.
jbikker/jbikker.github.io
my website
jbikker/msx3d
jbikker/tmpl8rt_IGAD
Advanced Graphics Masterclass template
jbikker/tmpl8rt_UU
Utrecht University Advanced Graphics template, 2023-2024 version
jbikker/tmpl8pi
"The Famous Template", now for pi4/400.
jbikker/ompf2
blog content