jbikker
Senior lecturer at BUAS / IGAD, assistent professor at Utrecht University, teaching Advanced Graphics and Optimization & Vectorization.
Breda University of Applied Sciences't Goy, The Netherlands
jbikker's Stars
aoineko-fr/MSXgl
The MSX Game Library in C language
shinjiogaki/voroce
fast voronoi
GPUOpen-Effects/FidelityFX-Denoiser
FidelityFX Denoiser
nezix/lighthouse2
Lighthouse 2 framework for real-time ray tracing
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
TeamWisp/WispRenderer
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
maierfelix/momo
A Vulkan RTX Path Tracer
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
Nadrin/Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Unity-Technologies/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
shocker-0x15/VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
DiligentGraphics/DiligentTools
Utilities built on top of core module
fenbf/AwesomePerfCpp
A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs. Inspired by awesome.
papers-we-love/papers-we-love
Papers from the computer science community to read and discuss.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
jbikker/lighthouse2
Lighthouse 2 framework for real-time ray tracing
shinjiogaki/bvh
BVH STAR in Japanese
meshula/tonemapper
Tone Mapper