Pinned Repositories
AsteraX
Coursera Unity certification project
EntitasGenerics
An extension for "Entitas-CSharp" that removes the need for code generation.
NativeFasterDictionary
An experiment to write a faster/native version of SveltoECS's FasterDictionary
UnityAStarNavigation
An A* navigation system for Unity using burst compiled jobs for performance.
UnityBurstFunctions
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
UnityDebugDrawer
Draw debug handles and other GUI elements in the scene view from anywhere in your code base.
UnityEcsEvents
An event system for Unity's data oriented design framework.
UnityEcsEvents.Example
An example showing the how ECS Events package can be utilized in a game.
UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
UnityTimelordBlender
Timelord is a demo for custom blending of Unity3D Timelines.
jeffvella's Repositories
jeffvella/UnityNativeCollision
SAT Collision in C# for Unity3D Burst Compiler
jeffvella/UnityAStarNavigation
An A* navigation system for Unity using burst compiled jobs for performance.
jeffvella/UnityDebugDrawer
Draw debug handles and other GUI elements in the scene view from anywhere in your code base.
jeffvella/UnityBurstFunctions
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
jeffvella/UnityEcsEvents
An event system for Unity's data oriented design framework.
jeffvella/UnityEcsEvents.Example
An example showing the how ECS Events package can be utilized in a game.
jeffvella/NativeFasterDictionary
An experiment to write a faster/native version of SveltoECS's FasterDictionary
jeffvella/UnityNavMeshAreas
Self-updating Areas enum for NavMesh in Unity
jeffvella/EntitasGenerics
An extension for "Entitas-CSharp" that removes the need for code generation.
jeffvella/AsteraX
Coursera Unity certification project
jeffvella/SharpNav
Advanced Pathfinding for C#
jeffvella/UnityECSOffsets
Utility to auto-generate an offsets file for 'Internal' protected structs.
jeffvella/Chisel.Prototype
jeffvella/ECS-Phyllotaxis
Learning ECS - 100k Cubes in Phyllotaxis pattern
jeffvella/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
jeffvella/UnityHelpers
A collection of random scripts related to Unity
jeffvella/Ray-Marching
jeffvella/Timeline-MessageMarker
Timeline Message markers
jeffvella/DefenseShields
Defense Shields Modpack for SE
jeffvella/Deform
A fully-featured deformer system for Unity.
jeffvella/VoxelWorld
Training Unity on a Voxel World
jeffvella/decs
High performance Entity/Component/System library.
jeffvella/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
jeffvella/jeffvella
Config files for my GitHub profile.
jeffvella/NativeOctree
An Octree Native Collection for Unity DOTS
jeffvella/NoCol
Trajectories finder
jeffvella/PS-DOTSChunkDefragmentationSample
jeffvella/Svelto.ECS.Examples.Survival
Example for Svelto ECS
jeffvella/Svelto.Tasks
Svelto Tasks - Promises compliant multithreaded task runner for Unity
jeffvella/xenko
Xenko Game Engine