jeffvella/UnityBurstFunctions
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
C#Unlicense
Stargazers
- adrenakBangalore
- agarcialeonLogroño (La Rioja)
- AGeorgy@tactilegames
- aidoTank
- andrew-raphael-lukasikWarsaw
- andybak@IxxyXR
- atrblizzard
- brunocoimbrarhttps://www.linkedin.com/in/brunocoimbrar/
- capyvara
- Danand
- DemorianJH
- epicsquad
- gaozhou
- HiAdament
- JayDown
- jeffvellaMontréal, Canada
- JesseTG@CorundumGames
- KuptsevychSaint Petersburg
- li5414makegames4fun
- majorikaKorea
- MeinerI
- mindGRUV
- MinnMinx
- MostHated
- NeatWolfFreelance Unity Gamedev
- Neovariance
- otdavies
- r2d2m
- rossborchers@TeamLazerBeam
- sebas77Coreloop
- starikcetin@DeepSpaceInteractive
- tomori-hikageJapan
- unitycoderElomatic Oy
- victorkin11
- VytekRome, Italy
- yika-aixi