Tested on Unity version 2021.3.6f1
Use the latest version of Holoplay
- Add a
DisplayManager
to your scene. - Add a
DisplayHelper
to the components you want to seperate into different displays (UserInterface, Camera, Holoplay). - Add the
DisplayHelper
to theExternalDisplays
field in theDisplayManager
and assign the display number you want. - Build and run.
- Sometimes the displays are reversed (Holoplay Capture display doesn't appear on Looking Glass) just swap the display numbers around in the
DisplayManager
to fix this issue.