A quick reference guide for the SFML library. This repository provides a collection of code snippets, examples, and explanations for the various features of SFML. Perfect for quick lookups and handy for both beginners and experienced SFML developers
#include <SFML/Graphics.hpp>
sf::RenderWindow window(sf::VideoMode(width, height), "Title");
sf::RectangleShape rectangle(sf::Vector2f(width, height));
rectangle.setPosition(x, y);
rectangle.setFillColor(sf::Color::Red);
window.draw(rectangle);
sf::CircleShape circle(radius);
circle.setPosition(x, y);
circle.setFillColor(sf::Color::Blue);
window.draw(circle);
sf::Font font;
if (!font.loadFromFile("font.ttf")) {
// Handle font loading error
}
sf::Text text("Hello, SFML!", font, characterSize);
text.setPosition(x, y);
text.setFillColor(sf::Color::White);
window.draw(text);
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::Space) {
// Handle space key press
}
}
}
sf::Texture texture;
if (!texture.loadFromFile("image.png")) {
// Handle texture loading error
}
sf::Sprite sprite(texture);
sprite.setPosition(x, y);
window.draw(sprite);
sf::SoundBuffer buffer;
if (!buffer.loadFromFile("sound.wav")) {
// Handle sound loading error
}
sf::Sound sound(buffer);
sound.play();
sf::Clock clock;
while (window.isOpen()) {
sf::Time elapsed = clock.restart();
float deltaTime = elapsed.asSeconds();
// Use deltaTime for frame-rate independent updates
}
This cheat sheet provides a quick reference for commonly used SFML features. Feel free to customize and add more code snippets as needed.
For more detailed documentation and examples, refer to the SFML official website.
Happy coding with SFML!