Issues
- 0
Non-render-target textures interop
#49 opened by lien0n - 0
Failing to build because of imgui
#48 opened by define-private-public - 0
Visual studio 2019 CMake errors
#47 opened by OllyJ918 - 2
Parallel Shader Execution Across Multiple Queues
#46 opened by axsaucedo - 0
There is no need in separation for transfer queue
#45 opened by tomilov - 6
"vr_openxr" issue
#44 opened by prodev2015 - 6
Building issue
#43 opened by prodev2015 - 6
bugs on resizing windows
#42 opened by engineer1109 - 1
Incorrect use of std::move
#41 opened by dmarian - 4
- 5
Build failed
#39 opened by xrombik - 0
multithreading
#38 opened by Radseq - 3
Fresh cloned, segmentation fault
#37 opened by elect86 - 0
- 0
Restore history
#36 opened by jherico - 1
computeshader generates validation error
#30 opened by jherico - 0
Integrate AMD memory allocator
#35 opened by jherico - 0
Make examples work on OSX via MoltenVK
#34 opened by jherico - 0
Make example for VK_KHR_multiview
#33 opened by jherico - 0
Migrate all resources to KTX / GLTF
#32 opened by jherico - 2
- 0
bloom example needs distinct renderpasses
#31 opened by jherico - 0
occlusionquery generates validation errors
#29 opened by jherico - 0
glm projection matrix vulkan correction
#21 opened by Chrjstoph - 1
- 0
- 0
- 1
- 1
missing const from loadShader
#18 opened by Delwin9999 - 1
Unknown CMake command "add_paths_to_fixup_libs"
#20 opened by rkhoury - 1
- 2
Windows build issues.
#24 opened by Swoorup - 0
Particles in particle fire aren't working
#2 opened by jherico - 0
Distance field text rendering is not working
#3 opened by jherico - 0
improve mouse rotation
#12 opened by jherico - 0
Fix terrain tessellation example
#17 opened by jherico - 0
port scene rendering example
#11 opened by jherico - 2
- 1
- 1
glinterop.cpp has Windows specific code
#10 opened by Delwin9999 - 1
- 1
Resolve linux build issues
#5 opened by jherico - 5
Doesn't compile on Linux
#4 opened by peterazmanov