/Poodle

Rendering engine using native C++ and modern openGL.

Primary LanguageCMIT LicenseMIT

Rendering engine using native C++ and modern openGL.

Platform

  • Windows 10 Desktop [Visual Studio 2019]

Build

  • Set Client as startup project.
  • Go to Configuration Properties → Debugging → Environment and type PATH=%PATH%;../ThirdParty/bin/Debug.

License

See LICENSE.

This project has some third-party dependencies, each of which may have independent licensing:

  • glad: GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs
  • glfw: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
  • glm: OpenGL Mathematics
  • glslang: Shader front end and validator
  • stb: Single-file public domain (or MIT licensed) libraries
  • assimp: A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data

Demo