Pinned Repositories
ARM_NEON_2_x86_SSE
armory
3D Engine with Blender Integration
aspnetcore
ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
ast-grep
⚡A CLI tool for code structrual search, lint and rewriting. Written in Rust
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
b2Separator-cpp
Create non-convex, complex shapes with Box2D. Ported from Antoan Angelov's b2Separator class.
Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
ReGoap
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
SHADERed
Lightweight, cross-platform & full-featured shader IDE
jinminglee's Repositories
jinminglee/aspnetcore
ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
jinminglee/astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
jinminglee/Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
jinminglee/castle
A structured database with a local web service to edit it
jinminglee/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
jinminglee/cocos-engine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
jinminglee/colyseus
⚔ Multiplayer Framework for Node.js
jinminglee/eventpp
Event Dispatcher and callback list for C++
jinminglee/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
jinminglee/glm
OpenGL Mathematics (GLM)
jinminglee/Graphics
Unity Graphics - Including Scriptable Render Pipeline
jinminglee/hello_imgui
Hello, Dear ImGui: cross-platform Gui apps for Windows / Mac / Linux / iOS / Android / Emscripten with the simplicity of a "Hello World" app
jinminglee/HImGuiEditor
ImGuiEditor, The purpose is to make editing ImGui clearer and easier for users. thus speeding up development
jinminglee/idb
idb is a flexible command line interface for automating iOS simulators and devices
jinminglee/imgui-command-palette
jinminglee/imgui-editor
No-code UI creating software for ImGui. Create an interface for your application with the convenience of Figma and the functionality of Photoshop.
jinminglee/imgui_test_engine
Dear ImGui Tests & Automation Engine
jinminglee/jd-cli
Command line Java Decompiler
jinminglee/jpexs-decompiler
JPEXS Free Flash Decompiler
jinminglee/KTX-Software
KTX (Khronos Texture) Library and Tools
jinminglee/LuaBridge3
A lightweight, dependency-free library for binding Lua to C++
jinminglee/msquic
Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
jinminglee/mvfst
An implementation of the QUIC transport protocol.
jinminglee/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
jinminglee/Poco-SDK
jinminglee/referencesource
Source from the Microsoft .NET Reference Source that represent a subset of the .NET Framework
jinminglee/spine-runtimes
2D skeletal animation runtimes for Spine.
jinminglee/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
jinminglee/tracy
Frame profiler
jinminglee/zstd
Zstandard - Fast real-time compression algorithm