TinySpline is a small, yet powerful library for interpolating, transforming, and querying arbitrary NURBS, B-Splines, and Bézier curves. The library is implemented in ANSI C (C89) and provides a wrapper for C++ along with auto-generated bindings for C#, D, Go, Java, Lua, Octave, PHP, Python, R, and Ruby.
MIT License - see the LICENSE file in the source distribution.
The following listing uses the ANSI C interface:
#include "tinyspline.h"
#include <stdlib.h>
#include <stdio.h>
int main(int argc, char **argv)
{
tsStatus status; /**< Used for error handling. */
tsBSpline spline; /**< The spline to setup. */
tsReal *ctrlp; /**< Pointer to the control points of `spline`. */
tsBSpline beziers; /**< `spline` as a sequence of bezier curves. */
tsDeBoorNet net; /**< Used to evaluate `spline` and `beziers`. */
tsReal *result; /**< Pointer to the result of `net`. */
/* ------------------------------------------------------------------------- */
/* TinySpline includes a powerful, system-independent, and thread-safe error
* handling system in the form of easy-to-use macros. All you need to do is to
* embed your code into TS_TRY/TS_END_TRY and use TS_CALL when calling a
* TinySpline function. Likewise, you can use any of the TS_THROW macros to
* raise an error if an external function (e.g. malloc) failed.
*
* Errors can be handled in TS_CATCH. TS_FINALLY contains code that is executed
* in any case, therefore being perfectly suitable for cleaning up resources.
* Yet, error handling is entirely optional. You may omit TS_TRY, TS_CALL, and
* TS_THROW and pass NULL instead of a pointer to a tsStatus object. */
spline = ts_bspline_init();
beziers = ts_bspline_init();
net = ts_deboornet_init();
ctrlp = result = NULL;
TS_TRY(try, status.code, &status)
/* Create a spline... */
TS_CALL(try, status.code, ts_bspline_new(
7, /* ... consisting of 7 control points... */
2, /* ... in 2D... */
3, /* ... of degree 3... */
TS_CLAMPED, /* ... using a clamped knot vector. */
&spline, &status))
/* Setup control points of `spline`. */
TS_CALL(try, status.code, ts_bspline_control_points(
&spline, &ctrlp, &status))
ctrlp[0] = -1.75f; /* x0 */
ctrlp[1] = -1.0f; /* y0 */
ctrlp[2] = -1.5f; /* x1 */
ctrlp[3] = -0.5f; /* y1 */
ctrlp[4] = -1.5f; /* x2 */
ctrlp[5] = 0.0f; /* y2 */
ctrlp[6] = -1.25f; /* x3 */
ctrlp[7] = 0.5f; /* y3 */
ctrlp[8] = -0.75f; /* x4 */
ctrlp[9] = 0.75f; /* y4 */
ctrlp[10] = 0.0f; /* x5 */
ctrlp[11] = 0.5f; /* y5 */
ctrlp[12] = 0.5f; /* x6 */
ctrlp[13] = 0.0f; /* y6 */
TS_CALL(try, status.code, ts_bspline_set_control_points(
&spline, ctrlp, &status))
/* Evaluate `spline` at u = 0.4. */
TS_CALL(try, status.code, ts_bspline_eval(
&spline, 0.4f, &net, &status))
TS_CALL(try, status.code, ts_deboornet_result(
&net, &result, &status))
printf("x = %f, y = %f\n", result[0], result[1]);
/* Derive `spline` ... */
TS_CALL(try, status.code, ts_bspline_derive(
&spline, 1, &beziers, &status))
/* ... and subdivide it into a sequence of Bezier curves. */
TS_CALL(try, status.code, ts_bspline_to_beziers(
&beziers, &beziers, &status))
ts_deboornet_free(&net);
free(result);
/* Evaluate `beziers` at u = 0.3. */
TS_CALL(try, status.code, ts_bspline_eval(
&beziers, 0.3f, &net, &status))
TS_CALL(try, status.code, ts_deboornet_result(
&net, &result, &status))
printf("x = %f, y = %f\n", result[0], result[1]);
TS_CATCH(status.code)
puts(status.message);
TS_FINALLY
ts_bspline_free(&spline);
ts_bspline_free(&beziers);
ts_deboornet_free(&net);
if (ctrlp)
free(ctrlp);
if (result)
free(result);
TS_END_TRY
return status.code? 1 : 0;
}
The same example using the C++ interface:
#include <iostream>
#include "tinysplinecpp.h"
int main(int argc, char **argv)
{
// Create a cubic spline with 7 control points in 2D using
// a clamped knot vector. This call is equivalent to:
// tinyspline::BSpline spline(7, 2, 3, TS_CLAMPED);
tinyspline::BSpline spline(7);
// Setup control points.
std::vector<tinyspline::real> ctrlp = spline.controlPoints();
ctrlp[0] = -1.75; // x0
ctrlp[1] = -1.0; // y0
ctrlp[2] = -1.5; // x1
ctrlp[3] = -0.5; // y1
ctrlp[4] = -1.5; // x2
ctrlp[5] = 0.0; // y2
ctrlp[6] = -1.25; // x3
ctrlp[7] = 0.5; // y3
ctrlp[8] = -0.75; // x4
ctrlp[9] = 0.75; // y4
ctrlp[10] = 0.0; // x5
ctrlp[11] = 0.5; // y5
ctrlp[12] = 0.5; // x6
ctrlp[13] = 0.0; // y6
spline.setControlPoints(ctrlp);
// Evaluate `spline` at u = 0.4 using 'eval'.
std::vector<tinyspline::real> result = spline.eval(0.4).result();
std::cout << "x = " << result[0] << ", y = " << result[1] << std::endl;
// Derive `spline` and subdivide it into a sequence of Bezier curves.
tinyspline::BSpline beziers = spline.derive().toBeziers();
// Evaluate `beziers` at u = 0.3 using '()' instead of 'eval'.
result = beziers(0.3).result();
std::cout << "x = " << result[0] << ", y = " << result[1] << std::endl;
return 0;
}
Coming soon.
TinySpline uses the CMake build system to compile and package its interfaces. The following compiler suites are tested: GCC, Clang, and MSVC. In order to create the bindings, Swig (3.0.1 or later) must be available. Each binding may have further dependencies to generate the source code of the target language. The following table gives an overview:
Language | Dependencies to Generate Source | (Relative) Output Directory |
---|---|---|
C# | csharp | |
D | - | dlang |
Golang | - | go |
Java | Java Development Kit | org/tinyspline |
Lua | Lua headers | lua |
PHP | PHP (Zend) headers * | php |
Python | Python headers | python |
Ruby | Ruby headers | ruby |
- Please note that macOS comes with PHP, but does not provide the Zend headers. It is recommended to use a package manager (such as Homebrew) to obtain the headers.
To simplify the usage of the bindings, the generated source files are compiled and/or packaged if necessary. That is, for instance, the generated Java files are compiled to .class files and packaged into a jar archive. Accordingly, the following tools are required if you want to package the corresponding binding:
Language | Required Tool(s) | Output File |
---|---|---|
C# | Any of: csc, mcs, dmcs, gmcs | TinySpline.dll |
Java | javac and jar (available in JDK) | tinyspline.jar |
Now let's start building TinySpline. First of all, checkout the repository and cd into it:
git clone git@github.com:msteinbeck/tinyspline.git tinyspline
cd tinyspline
Afterwards, create a build directory and cd into it:
mkdir build
cd build
Finally, run CMake and build the project:
cmake ..
cmake --build .
If you want to build a specific binding, use -DTINYSPLINE_ENABLE_LANGUAGE
(where LANGUAGE
is interface you want to build) when setting up cmake. For
example:
cmake -DTINYSPLINE_ENABLE_PYTHON=True ..
cmake --build .
To enable all interfaces, use -DTINYSPLINE_ENABLE_ALL_INTERFACES
:
cmake -DTINYSPLINE_ENABLE_ALL_INTERFACES=True ..
cmake --build .
You will find the resulting libraries and packages in tinyspline/build/lib
.
While generating the Python binding, Swig needs to distinguish between Python 2
and Python 3. That is, Swig uses the command line parameter -py
to generate
Python 2 compatible code and -py3
to generate Python 3 compatible code.
Accordingly, Swig is configured depending on the Python version found by CMake
during initialization. On systems with multiple versions of Python installed,
CMake usually chooses the more recent one. If you want to use a specific
version of Python instead, set the environment variable
'TINYSPLINE_PYTHON_VERSION' to '2' or '3'.
The following example shows how to force CMake to use Python 2 rather than Python 3:
TINYSPLINE_PYTHON_VERSION=2 cmake ..
The following command installs TinySpline to your system:
cmake --build . --target install
However, there are several binding-related files that CMake does not install with this command, as some languages use custom tools to install files. Python, for instance, uses Distutils/Setuptools to install files to Python-specific directories that CMake is not aware of. Thus, TinySpline ships further, language-related distribution tools.
Depending on your configuration, binding-related distribution files are
generated within the root of your build directory. That is, for instance, the
file setup.py
is generated if support for Python was detected. Currently, the
following build tools are supported: Setuptools (Python), Maven (Java), and
Luarocks (Lua).
[1] is a very good starting point for B-Splines.
[2] explains De Boor's Algorithm and gives some pseudo code.
[3] provides a good overview of NURBS with some mathematical background.
[4] is useful if you want to use NURBS in TinySpline.