Ruckig generates trajectories on-the-fly, allowing robots and machines to react instantaneously to sensor input. Ruckig calculates a trajectory to a target waypoint (with position, velocity, and acceleration) starting from any initial state limited by velocity, acceleration, and jerk constraints. Besides the target state, Ruckig allows to define intermediate positions for waypoint following. For state-to-state motions, Ruckig guarantees a time-optimal solution. With intermediate waypoints, Ruckig calculates the path and its time parametrization jointly, resulting in significantly faster trajectories compared to traditional methods.
More information can be found at ruckig.com and in the corresponding paper Jerk-limited Real-time Trajectory Generation with Arbitrary Target States, accepted for the Robotics: Science and Systems (RSS), 2021 conference.
Ruckig has no dependencies (except for testing). To build Ruckig using CMake, just run
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make
To install Ruckig in a system-wide directory, you can either use (sudo) make install
or install it as debian package using cpack by running
cpack
sudo dpkg -i ruckig*.deb
An example of using Ruckig in your CMake project is given by examples/CMakeLists.txt
. However, you can also include Ruckig as a directory within your project and call add_subdirectory(ruckig)
in your parent CMakeLists.txt
.
Ruckig is also available as a Python module, in particular for development or debugging purposes. The Ruckig Community Version can be installed from PyPI via
pip install ruckig
When using CMake, the Python module can be built using the BUILD_PYTHON_MODULE
flag. If you're only interested in the Python module (and not in the C++ library), you can build and install Ruckig via pip install .
.
Furthermore, we will explain the basics to get started with online generated trajectories within your application. There is also a collection of examples that guide you through the most important features of Ruckig. A time-optimal trajectory for a single degree of freedom is shown in the figure below. We also added plots of the resulting trajectories for all examples. Let's get started!
Ruckig provides three main interface classes: the Ruckig, the InputParameter, and the OutputParameter class.
First, you'll need to create a Ruckig instance with the number of DoFs as a template parameter, and the control cycle (e.g. in seconds) in the constructor.
Ruckig<6> ruckig {0.001}; // Number DoFs; control cycle in [s]
The input type has 3 blocks of data: the current state, the target state and the corresponding kinematic limits.
InputParameter<6> input; // Number DoFs
input.current_position = {0.2, ...};
input.current_velocity = {0.1, ...};
input.current_acceleration = {0.1, ...};
input.target_position = {0.5, ...};
input.target_velocity = {-0.1, ...};
input.target_acceleration = {0.2, ...};
input.max_velocity = {0.4, ...};
input.max_acceleration = {1.0, ...};
input.max_jerk = {4.0, ...};
OutputParameter<6> output; // Number DoFs
If you only want to have a acceleration-constrained trajectory, you can also omit the max_jerk
as well as the current
and target_acceleration
value. Given all input and output resources, we can iterate over the trajectory at each discrete time step. For most applications, this loop must run within a real-time thread and controls the actual hardware.
while (ruckig.update(input, output) == Result::Working) {
// Make use of the new state here!
// e.g. robot->setJointPositions(output.new_position);
output.pass_to_input(input); // Don't forget this!
}
Within the control loop, you need to update the current state of the input parameter according to the calculated trajectory. Therefore, the pass_to_input
method copies the new kinematic state of the output to the current kinematic state of the input parameter. If (in the next step) the current state is not the expected, pre-calculated trajectory, Ruckig will calculate a new trajectory based on the novel input. When the trajectory has reached the target state, the update
function will return Result::Finished
.
The Ruckig Community Version now supports intermediate waypoints via a cloud API. To allocate the necessary memory for a variable number of waypoints beforehand, we need to pass the maximum number of waypoints to Ruckig via
Ruckig<6> otg {0.001, 8};
InputParameter<6> input {8};
OutputParameter<6> output {8};
The InputParameter
class takes the number of waypoints as an optional input, however usually you will fill in the values (and therefore reserve its memory) yourself. Then you're ready to set intermediate via points by
input.intermediate_positions = {
{0.2, ...},
{0.8, ...},
};
As soon as at least one intermediate positions is given, the Ruckig Community Version switches to the mentioned (of course, non real-time capable) cloud API. If you require real-time calculation on your own hardware, please contact us for the Ruckig Pro Version.
When using intermediate positions, both the underlying motion planning problem as well as its calculation changes significantly. In particular, there are some fundamental limitations for jerk-limited online trajectory generation regarding the usage of waypoints. Please find more information about these limitations here, and in general we recommend to use
input.intermediate_positions = otg.filter_intermediate_positions(input.intermediate_positions, {0.1, ...});
to filter waypoints according to a (high) threshold distance. Setting interrupt_calculation_duration makes sure to be real-time capable by refining the solution in the next control invocation. Note that this is a soft interruption of the calculation. Currently, no minimum or discrete durations are supported when using intermediate positions.
To go into more detail, the InputParameter type has following members:
using Vector = std::array<double, DOFs>; // By default
Vector current_position;
Vector current_velocity; // Initialized to zero
Vector current_acceleration; // Initialized to zero
std::vector<Vector> intermediate_positions; // (only in Pro Version)
Vector target_position;
Vector target_velocity; // Initialized to zero
Vector target_acceleration; // Initialized to zero
Vector max_velocity;
Vector max_acceleration;
Vector max_jerk; // Initialized to infinity
std::optional<Vector> min_velocity; // If not given, the negative maximum velocity will be used.
std::optional<Vector> min_acceleration; // If not given, the negative maximum acceleration will be used.
std::optional<Vector> min_position; // (only in Pro Version)
std::optional<Vector> max_position; // (only in Pro Version)
std::array<bool, DOFs> enabled; // Initialized to true
std::optional<double> minimum_duration;
std::optional<double> interrupt_calculation_duration; // [µs], (only in Pro Version)
ControlInterface control_interface; // The default position interface controls the full kinematic state.
Synchronization synchronization; // Synchronization behavior of multiple DoFs
DurationDiscretization duration_discretization; // Whether the duration should be a discrete multiple of the control cycle (off by default)
std::optional<Vector<ControlInterface>> per_dof_control_interface; // Sets the control interface for each DoF individually, overwrites global control_interface
std::optional<Vector<Synchronization>> per_dof_synchronization; // Sets the synchronization for each DoF individually, overwrites global synchronization
On top of the current state, target state, and constraints, Ruckig allows for a few more advanced settings:
- A minimum velocity and acceleration can be specified - these should be a negative number. If they are not given, the negative maximum velocity or acceleration will be used (similar to the jerk limit). For example, this might be useful in human robot collaboration settings with a different velocity limit towards a human. Or, when switching between different moving coordinate frames like picking from a conveyer belt.
- You can overwrite the global kinematic limits to specify limits for each section between two waypoints separately by using e.g.
per_section_max_velocity
. - If a DoF is not enabled, it will be ignored in the calculation. Ruckig will output a trajectory with constant acceleration for those DoFs.
- A minimum duration can be optionally given. Note that Ruckig can not guarantee an exact, but only a minimum duration of the trajectory.
- The control interface (position or velocity control) can be switched easily. For example, a stop trajectory or visual servoing can be easily implemented with the velocity interface.
- Different synchronization behaviors (i.a. phase, time, or no synchonization) are implemented. Phase synchronization results in straight-line motions.
- The trajectory duration might be constrained to a multiple of the control cycle. This way, the exact state can be reached at a control loop execution.
We refer to the API documentation of the enumerations within the ruckig
namespace for all available options.
To check that Ruckig is able to generate a trajectory before the actual calculation step,
ruckig.validate_input(input, check_current_state_within_limits=false, check_target_state_within_limits=true);
// returns true or throws
throws an error with a detailed reason if an input is not valid. You can also set the default template parameter to false via ruckig.validate_input<false>(...)
to just return a boolean true or false. The two boolean arguments check that the current or target state are within the limits. The check includes a typical catch of jerk-limited trajectory generation: When the current state is at maximal velocity, any positive acceleration will inevitable lead to a velocity violation at a future timestep. In general, this condition is fulfilled when
Abs(acceleration) <= Sqrt(2 * max_jerk * (max_velocity - Abs(velocity))).
If both arguments are set to true, the calculated trajectory is guaranteed to be within the kinematic limits throughout its duration. Also, note that there are range constraints of the input due to numerical reasons, see below for more details.
The update
function of the Ruckig class returns a Result type that indicates the current state of the algorithm. This can either be working, finished if the trajectory has finished, or an error type if something went wrong during calculation. The result type can be compared as a standard integer.
State | Error Code |
---|---|
Working | 0 |
Finished | 1 |
Error | -1 |
ErrorInvalidInput | -100 |
ErrorTrajectoryDuration | -101 |
ErrorPositionalLimits | -102 |
ErrorExecutionTimeCalculation | -110 |
ErrorSynchronizationCalculation | -111 |
The output class includes the new kinematic state and the overall trajectory.
Vector new_position;
Vector new_velocity;
Vector new_acceleration;
Trajectory trajectory; // The current trajectory
double time; // The current, auto-incremented time. Reset to 0 at a new calculation.
size_t new_section; // Index of the section between two (possibly filtered) intermediate positions.
bool did_section_change; // Was a new section reached in the last cycle?
bool new_calculation; // Whether a new calculation was performed in the last cycle
bool was_calculation_interrupted; // Was the trajectory calculation interrupted? (only in Pro Version)
double calculation_duration; // Duration of the calculation in the last cycle [µs]
Moreover, the trajectory class has a range of useful parameters and methods.
double duration; // Duration of the trajectory
std::array<double, DOFs> independent_min_durations; // Time-optimal profile for each independent DoF
<...> at_time(double time); // Get the kinematic state of the trajectory at a given time
<...> get_position_extrema(); // Returns information about the position extrema and their times
Again, we refer to the API documentation for the exact signatures.
Ruckig also supports an offline approach for calculating a trajectory:
result = ruckig.calculate(input, trajectory);
When only using this method, the Ruckig
constructor does not need a control cycle (delta_time
) as an argument. However if given, Ruckig supports stepping through the trajectory with
while (ruckig.update(trajectory, output) == Result::Working) {
// Make use of the new state here!
// e.g. robot->setJointPositions(output.new_position);
}
starting from the current output.time
(currently Ruckig Pro only).
When following an arbitrary signal with position, velocity, acceleration, and jerk-limitation, the straight forward way would be to pass the current state to Ruckig's target state. However, as the resulting trajectory will take time to catch up, this approach will always lag behind the signal. The tracking interface solves this problem by predicting ahead (e.g. with constant acceleration by default) and is therefore able to follow signals very closely in a time-optimal way. This might be very helpful for (general) tracking, robot servoing, or trajectory post-processing applications.
To use the tracking interface, construct
Trackig<1> otg {0.01}; // control cycle
and set the current state as well as the kinematic constraints via
input.current_position = {0.0};
input.current_velocity = {0.0};
input.current_acceleration = {0.0};
input.max_velocity = {0.8};
input.max_acceleration = {2.0};
input.max_jerk = {5.0};
Then, we can track a signal in an online manner within the real-time control loop
for (double t = 0; t < 10.0; t += otg.delta_time) {
auto target_state = signal(t); // signal returns position, velocity, and acceleration
auto res = otg.update(target_state, input, output);
// Make use of the smooth target motion here (e.g. output.new_position)
output.pass_to_input(input);
}
Please find a complete example here. This functionality can also be used in an offline manner, e.g. when the entire signal is known beforehand. Here, we call the
smooth_trajectory = otg.calculate_trajectory(target_states, input);
method with the trajectory given as a std::vector
of target states. The Tracking interface is available in the Ruckig Pro version.
So far, we have told Ruckig the number of DoFs as a template parameter. If you don't know the number of DoFs at compile-time, you can set the template parameter to ruckig::DynamicDOFs
and pass the DoFs to the constructor:
Ruckig<DynamicDOFs> otg {6, 0.001};
InputParameter<DynamicDOFs> input {6};
OutputParameter<DynamicDOFs> output {6};
This switches the default Vector from the std::array
to the dynamic std::vector
type. However, we recommend to keep the template parameter when possible: First, it has a performance benefit of a few percent. Second, it is convenient for real-time programming due to its easier handling of memory allocations. When using dynamic degrees of freedom, make sure to allocate the memory of all vectors beforehand.
Ruckig supports custom vector types to make interfacing with your code even easier and more flexible. Most importantly, you can switch to Eigen Vectors simply by including Eigen (3.4 or later) before Ruckig
#include <Eigen/Core> // Version 3.4 or later
#include <ruckig/ruckig.hpp>
and then call the constructors with the ruckig::EigenVector
parameter.
Ruckig<6, EigenVector> otg {0.001};
InputParameter<6, EigenVector> input;
OutputParameter<6, EigenVector> output;
Now every in- and output of Ruckig's API (such as current_position
, new_position
or max_jerk
) are Eigen types! To define completely custom vector types, you can pass a C++ template template parameter to the constructor. This template template parameter needs to fulfill a range of template arguments and methods:
template<class Type, size_t DOFs>
struct MinimalVector {
Type operator[](size_t i) const; // Array [] getter
Type& operator[](size_t i); // Array [] setter
size_t size() const; // Current size
bool operator==(const MinimalVector<T, DOFs>& rhs) const; // Equal comparison operator
// Only required in combination with DynamicDOFs, e.g. to allocate memory
void resize(size_t size);
};
Note that DynamicDOFs
corresponds to DOFs = 0
. We've included a range of examples for using Ruckig with (10) Eigen, (11) custom vector types, and (12) custom types with a dynamic number of DoFs.
The current test suite validates over 5.000.000.000 random trajectories as well as many additional edge cases. The numerical exactness is tested for the final position and final velocity to be within 1e-8
, for the final acceleration to be within 1e-10
, and for the velocity, acceleration and jerk limit to be within of a numerical error of 1e-12
. These are absolute values - we suggest to scale your input so that these correspond to your required precision of the system. For example, for most real-world systems we suggest to use input values in [m]
(instead of e.g. [mm]
), as 1e-8m
is sufficient precise for practical trajectory generation. Furthermore, all kinematic limits should be below 1e9
. The maximal supported trajectory duration is 7e3
. Note that Ruckig will also output values outside of this range, there is however no guarantee for correctness.
The Ruckig Pro version has additional tools to increase the numerical range and improve reliability. For example, theposition_scale
and time_scale
parameter of the Calculator
class change the internal representation of the input parameters.
Ruckig<1> otg;
// Works also for Trackig<1> otg;
otg.calculator.position_scale = 1e2; // Scales all positions in the input parameters
otg.calculator.time_scale = 1e3; // Scale all times in the input parameters
This way, you can easily achieve the requirements above even for very high jerk limits or very long trajectories. Note that the scale parameters don't effect the resulting trajectory - they are for internal calculation only.
We find that Ruckig is more than twice as fast as Reflexxes Type IV for state-to-state motions and well-suited for control cycles as low as 250 microseconds. The Ruckig Community Version is in general a more powerful and open-source alternative to the Reflexxes Type IV library. In fact, Ruckig is the first Type V trajectory generator for arbitrary target states and even supports directional velocity and acceleration limits, while also being faster on top.
For trajectories with intermediate waypoints, we compare Ruckig to Toppra, a state-of-the-art library for robotic motion planning. Ruckig is able to improve the trajectory duration on average by around 10%, as the path planning and time parametrization are calculated jointly. Moreover, Ruckig is real-time capable and supports jerk-constraints.
Ruckig is written in C++17. It is continuously tested on ubuntu-latest
, macos-latest
, and windows-latest
against following versions
- Doctest v2.4 (only for testing)
- Pybind11 v2.11 (only for python wrapper)
A C++11 and C++03 version of Ruckig is also available - please contact us if you're interested.
Ruckig is used by over hundred research labs, companies, and open-source projects worldwide, including:
- MoveIt 2 for trajectory generation.
- CoppeliaSim starting from version 4.3.
- Fuzzy Logic Robotics
- Gestalt Robotics
- Struckig, a port of Ruckig to Structered Text (ST - IEC61131-3) for usage on PLCs.
- Scanlab for controlling lasers.
- Frankx for controlling the Franka Emika robot arm.
- Wiredworks made a simple Kivy GUI application
- and many others!
@article{berscheid2021jerk,
title={Jerk-limited Real-time Trajectory Generation with Arbitrary Target States},
author={Berscheid, Lars and Kr{\"o}ger, Torsten},
journal={Robotics: Science and Systems XVII},
year={2021}
}