johannesugb/VolumetricLinesUnity

MeshRenderer-Material TypeMismatch

Monsoonexe opened this issue · 9 comments

Using Unity 2019.2.8f1 Personal.
Imported Volumetric Lines on 4/27/2020.
Upon selecting any of the given Prefabs, Unity continuously attempts to refresh the Inspector. The cursor turns to a blue circle and is slow to respond. I notice that in the MeshRenderer.Materials[] section, the only element says "TypeMismatch". Using circle select to pick correct material has no effect.

Are you using the latest version from GitHub? I.e. commit f921a4b or newer?

Okay, thanks for your feedback.
I will submit a new version to the Asset Store soon, which should hopefully solve your problem.

I will post a comment again after the new version has been made available on the asset store and will kindly ask you to test whether the problem has been fixed.

May I ask you to update the package from the Asset Store and check whether the problem has been solved?

You are very welcome.
Thanks for testing!

On the Asset Store, the URP-package is an addon-package. I.e. if you install from the Asset Store, you'll have to install

  1. The base package Volumetric Lines, and then
  2. the addon-package Volumetric Lines URP.

However, if you use the GitHub version, you can just take everything from the universal_render_pipeline branch, which includes the full source code for the Standard/Build-In Render Pipeline AND for the Universal Render Pipeline. Just copy everything from project/Assets/VolumetricLines/ into your project.

I would advise to replace all the existing assets as well, to ensure that you are using the latest version. If you are certain that you already have the latest version, then just adding project/Assets/VolumetricLines/UniversalRenderPipeline should work just fine.