A port of Zelda's Adventure for the Philips CD-i to the Gameboy.
The culmination of DMG Adventure part I, part II, part III and za engine
Created with a fork of GB Studio
If you want to play the game, the ROM can be downloaded from here
If you want to build or edit the game you will need to build the modified copy of GB Studio (The game was built with a fork of version 3.0.3
), which can be downloaded from here.
The scenes are build using Tiled and can be found in /assets/tilemaps
and tilesets are taken from Link's awakening disassembly project.
A detailed list of items, enemies and GB Studio technical notes can be found in the documentation folder of the project.
There are a lot of people and places that helped me put this project together. In no particular order:
- Gaming Monsters youtube channel Taught me a lot about GBDK
- MundyC's Guide and Walkthrough Invaluable source of information and names
- Grumpmeister's Speedrum Zelda's Adventure speedrun
- Douggernaught's Speedrum Zelda's Adventure speedrun
Sprite references
- zladx/LADX-Disassembly Links Awakening DX Disassembly
- Spriters Resource Link's Awakening sprite reference
- Spriters Resource Oracle of Ages sprite reference
- Zelda Galaxy Oracle of Ages sprite reference
- Spriters Resource Oracle of Seasons sprite reference
- Zelda Galaxy Oracle of Seasons sprite reference
- Daniel Brother-Bear Barras His excellent Zelda 1 remake in the style of Link's Awakening DX / Oracle games
Zelda's Adventure wiki