johnfredcee
Long-time Professional game developer still valiantly trying to distil poo into magic.
Yet Another Games CompanyNewcastle-Upon-Tyne, United Kingdom
Pinned Repositories
black-tie
A noise library in Common Lisp
Generators
Miscalleny of python scripts for procedural computer game content creation.
lispp
A small lisp compiler / interpreter written using idiomatic C++
meshmixer
Convert a wide variety of 3D File Formats to Ogre Meshes via the Open Asset Import Library
pyglsl
OpenGL GLSL shader and geometry testbed via Pyglet
trivial-gui
Lisp GUI for OpenGL canvas using Vecto, and Glop
UBrowse
Graphical UObject Broswer for Unreal Engine 5
johnfredcee's Repositories
johnfredcee/UBrowse
Graphical UObject Broswer for Unreal Engine 5
johnfredcee/pyglsl
OpenGL GLSL shader and geometry testbed via Pyglet
johnfredcee/fbxconverter
An Open-Source version of the now defunct Autodest FBX Converter
johnfredcee/fulgurous
C++ 17 Open GL API / Testbed
johnfredcee/glop
Direct FFI bindings for OpenGL window and context management
johnfredcee/lispppredux
Revisiting implementing lisp in C++ with C++17
johnfredcee/qemesh
Quad edge mesh data structure in Python
johnfredcee/SlateMachine
Repository to accompany tutorial on building custom Slate Graph in Unreal
johnfredcee/autotag
Go Program for invoking ctags on large codebases.
johnfredcee/BMFontToSpriteFont
AngelCode BMFont Loader Utility for MonoGame/FNA
johnfredcee/ccl
Clozure Common Lisp
johnfredcee/chunks
Simple chunked I/O in C
johnfredcee/crunch
Command line texture packer created for Celeste.
johnfredcee/fbx-conv
Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
johnfredcee/FbxPipeline
Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).
johnfredcee/fontstash
A dynamic font glyph cache for OpenGL 1, 2, 3 and 4.
johnfredcee/G3DModelImporter
johnfredcee/johnfredcee.github.io
A blog for my coding adventures
johnfredcee/libgdx_blender_g3d_exporter
Blender exporter to create G3D text files. The G3D format is a 3D model document format compatible with the LibGDX framework.
johnfredcee/meistravimas
Successor to the Bricolage engine. C++/Scheme hybrid engine with live coding possibilities.
johnfredcee/MGConsole
Interactive Debugging Console for Monogame
johnfredcee/MGInput
Monogame Input Handling library
johnfredcee/MGUtilities
Utility functions and datatypes for Monogame
johnfredcee/MonoGame
One framework for creating powerful cross-platform games.
johnfredcee/physfs
A portable, flexible file i/o abstraction.
johnfredcee/pyeuclid
2D and 3D maths module for Python
johnfredcee/SpriteFontPlus
MonoGame/FNA Library that extends functionality of the SpriteFont.
johnfredcee/StbImageSharp
C# port of the stb_image.h modified for use in my personal monorepo
johnfredcee/StbTrueTypeSharp
C# port of stb_truetype.h
johnfredcee/XNAssets
Alternative to MonoGame Content Pipeline that loads raw assets.