Pinned Repositories
Edge-Detection
Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
FurRendering
Fur rendering in Unity with Shell Texturing
HeightmapGenerator
Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noise
LowPolyWater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
Morphological-Operations
Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
Simple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL
StyleTransferFunction
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
TerrainRendering
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
VolumeRendering
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project
jose-villegas's Repositories
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
jose-villegas/FurRendering
Fur rendering in Unity with Shell Texturing
jose-villegas/LowPolyWater
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
jose-villegas/TerrainRendering
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
jose-villegas/StyleTransferFunction
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
jose-villegas/VolumeRendering
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project
jose-villegas/HeightmapGenerator
Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noise
jose-villegas/Simple-Raytracer
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL
jose-villegas/Edge-Detection
Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
jose-villegas/Morphological-Operations
Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
jose-villegas/WebCamToASCII
Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForge
jose-villegas/1week-game
A game I made in a single week alone for a test. Made in Unity
jose-villegas/TerrainRenderingExt
Height based multi texture terrain rendering
jose-villegas/ConwayGOL-Unity
Conway's Game of Life in Unity
jose-villegas/IllustrativeVolumeRendering
StyleTransferFunction
jose-villegas/NormalShadowRefr-Mapping
Reflections, Refractions, Object Loading, Color Picking, Bump Mapping, Shadow Mapping, etc.
jose-villegas/StereoscopicRendererMeshSim
Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++
jose-villegas/GameJam16
Game for GameJam 2016
jose-villegas/GameJam2015
GGJ
jose-villegas/cv-english
jose-villegas/FlappyBird-Entitas
As the repository name says, a simple implementation of the Flappy Bird game using Entitas
jose-villegas/GameJam2017
Game for Global Game Jam 2017
jose-villegas/GMRTest
jose-villegas/GravityTanks
jose-villegas/jose-villegas.github.io
Personal Page
jose-villegas/labs-videojuegos
jose-villegas/MidiDynamics
jose-villegas/ThesisDocument
jose-villegas/vim-configuration
my vim configuration
jose-villegas/website-hugo
My personal website, made with Hugo.