jose-villegas's Stars
neovim/neovim
Vim-fork focused on extensibility and usability
resume/resume.github.com
Resumes generated using the GitHub informations
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
miloyip/game-programmer
A Study Path for Game Programmer
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Unity-Technologies/EntityComponentSystemSamples
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
nv-tlabs/GET3D
amzeratul/halley
A lightweight game engine written in modern C++
corona-warn-app/cwa-documentation
Project overview, general documentation, and white papers. The CWA development ends on May 31, 2023. You still can warn other users until April 30, 2023. More information:
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
keijiro/Kino
A collection of custom post processing effects for Unity
marijnz/unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
openupm/openupm
OpenUPM - Open Source Unity Package Registry (UPM)
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
dbrizov/NaughtyWaterBuoyancy
Water Buoyancy Simulation for Unity
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
williambl/unity-destruction
💥 An open-source script to destroy objects realistically in Unity3D.
nspec/NSpec
A battle hardened testing framework for C# that's heavily inspired by Mocha and RSpec.
dario-zubovic/metaballs
Unity 3D implementation of metaballs and marching cubes algorithm
mzaks/EntitasCookBook
CookBook describing ECS / Entitas framework
Flafla2/Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
yusuketokuyoshi/VSGL
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
sttz/trimmer
An editor, build and player configuration framework for the Unity game engine.
portsmouth/snellytracer
Ray dispersion visualization in WebGL
mzaks/FlexBuffersUnity
Unity package bringing FlexBuffers support to your Unity3D projects