/voxel-planets

Generation of planets with dynamic terrain

Primary LanguageC#MIT LicenseMIT

Voxel Planets

This project offers an implementation in Unity on the problem of generating and handling planets with dynamic terrain, inspired by the videogame Astroneer.

The most relevant code can be found in Assets/Scripts/VoxelPlanet.

You can find an explanation about the main concepts and ideas behind the implementation in https://josebasierra.gitlab.io/VoxelPlanets

Overview

Instructions

Unity Project:

  • Version 2020.3
  • High Definition Render Pipeline (HDRP)

To play the demo, download the Demo.zip and execute VoxelPlanets.exe.

Recommended hardware to play the demo (1920x1080, 60 fps):

  • Intel i5 8400 or equivalent
  • Nvidia GTX 1060 or equivalent
  • 1-2 GB free RAM

Some screenshots