Prototype Unity tool to paint moss geometry on top of scene geometry built in a few hours.
Seriously, just a proof of concept: it's cool for what it is but lacks the stability and optimization of a real tool, just like the rest of my tools
- Paint geometry on any static surface in a scene
- Perfect for low poly scenes :)) Terrible for high poly scenes :))
- Inflates moss to be on top of static meshes
- Uses jobs / burst
- Optimize mesh generation
- Add mesh chunking support
- Add multi-color support
- Add support for terrain
- Add better filtering (material, object, layer)