/UnityTilemapMask

SpriteMask component but for Tilemaps

Primary LanguageC#MIT LicenseMIT

UnityTilemapMask

The mask component. Works the same as SpriteMask, but used for tilemaps. Very easy to use!

How to use

  1. Download the TilemapMask folder
  2. Add the TilemapMask.cs script to an object that the Tilemap is on and set the Mask Cell field to the FloorMask.prefab.
  3. Click Generate Mask to generate mask for your tilemap.
  4. Set Mask Interaction to Visible Inside Mask inside all SpriteRenderers of your Sprites, which should only appear inside the mask.
  5. See the result! :)

alt text

Ask any questions you want in the issues section. I'm still supporting this repo!

Also you could give me a star if you'd like to <3