jzyong/game-server
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
JavaMIT
Issues
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同学,您这个项目引入了89个开源组件,存在86个漏洞,辛苦升级一下
#81 opened - 2
项目中使用mina 服务器的问题
#48 opened by skystar66 - 2
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请教一个问题,关于服务器之间的心跳的
#52 opened by hebangyi - 2
你好!群发消息写在哪里了呀?
#50 opened by yumianhuli2 - 0
关于redis与mongodb的身份验证配置
#49 opened by Licoy - 3
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- 1
代码里有好多length写错了
#20 opened by gengchaogit - 2
协议之中的roleid是干啥用的?
#41 opened by jscabin - 1
RoomExecutor 类中的removeRoom都没有地方用到,有点小疑问。
#42 opened by Linmingf - 1
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游戏服需要向网关注册,还会向cluster注册吗?
#24 opened - 1
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后台会用到行为树吗
#29 opened by yuwenkai666 - 0
没有mycat分库分表?
#28 opened by xingwen93 - 3
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多边形计算公式
#19 opened by MoRunChang2015 - 1
- 3
一般如何来实现配置集中管理的呢
#2 opened by ipengyo - 6
登录流程
#3 opened - 1
怎么导入eclipse
#4 opened by house0128 - 0
按照这个设计,计划一个游戏服能支持多少用户
#11 opened - 4
SingleMinaTcpClientService这个类是什么作用
#13 opened - 4
用户登录后的session是怎么保存的?
#14 opened - 1
这个怎么支持房卡模式的
#16 opened - 10
游戏服务器的配置修改以后,是怎么热更新的呢?
#1 opened - 1
工程文件的编码格式怎么说GBK的啊
#38 opened by geektcp - 0
isInteger & isDouble functions in com.jzy.game.engine.util.StringUtil return true even if just "-" or "+" is passed
#34 opened by JohnLBergqvist - 1
网络通信为啥不选择netty
#27 opened by bytemode - 1
发现代码里面大部分网络相关的用的都是mina的api
#26 opened - 0
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game message 生成代码能不能写一个mvn task
#17 opened - 1
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代码里面有netty也有mina
#12 opened - 3
客户端连接gateserver还是hallserver?
#7 opened - 1
能不能说明一下,哪些数据存在mongodb,哪些数据存在redis mysql
#10 opened - 1
如果能够写一个bash script自动启动就完美了
#9 opened - 1
多进程设计-数据同步一致性问题
#6 opened by ipengyo - 1
希望作者可以把注释写得再详细点 方便像我这些小白可以学习 哈哈哈
#5 opened by shaodongxu