k0pernicus
I like programming and solve puzzles! Senior Software Engineer, and (Former) Game Engine Porting Developer. Supports FOSS.
Thales Alenia SpaceFrance
k0pernicus's Stars
swiftlang/swift-evolution
This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
minitorch/minitorch
The full minitorch student suite.
swiftlang/swift-testing
A modern, expressive testing package for Swift
Caerind/AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
fendevel/Guide-to-Modern-OpenGL-Functions
A guide to using modern OpenGL functions.
apple/swift-embedded-examples
A collection of example projects using Embedded Swift
elishacloud/Silent-Hill-2-Enhancements
A project designed to enhance Silent Hill 2 (SH2) graphics and audio for the PC. It also includes scripts to build or modify SH2 audio files (SFX, BGM and Dialog).
migueldeicaza/TermKit
Terminal Kit - Console UI toolkit for Swift applications
swiftwasm/carton
📦 Watcher, bundler, and test runner for your SwiftWasm apps
scier/MetalSplatter
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
swiftwasm/WasmKit
WebAssembly Runtime written in Swift
bkaradzic/bgfx.cmake
CMake build scripts for bgfx. Released under public domain.
chromeos/chromeos.dev
chromeOS.dev is the digital home for all things ChromeOS. Learn how to adapt and optimize your existing apps to work on ChromeOS, the success other companies have had doing so, how to use ChromeOS as your developer machine, and keep up-to-date with the latest on ChromeOS.
gnikoloff/apple-metal-sketch-dojo
Graphics and animations with the Apple Metal API
frozein/VkGalaxy
a simple galaxy renderer with Vulkan
GameTechDev/SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
david-swift/SettingsKit-macOS
Add a settings window to a SwiftUI macOS app
metal-by-example/metal-spatial-dynamic-mesh
A demonstration of RealityKit's LowLevelMesh API
microsoft/xbox-multiplayer-analysis-tool
Xbox Multiplayer Analysis Tool is a network traffic capturing tool to aid in the debugging of Xbox services issues and other network traffic from both a PC and Xbox development console.
MattGuerrette/Metal
Metal examples using C++
chromeos/cros-codecs
A lightweight, simple, low-dependency, and hopefully safe crate for hardware-accelerated video decoding and encoding on Linux. (read-only mirror of https://android.googlesource.com/platform/system/cros-codecs/)
BoltzmannEntropy/LLMS-OSX
This list is tailored for users with Apple Silicon devices interested in experimenting with Large Language Models (LLMs).
iHR4K/Ray-Tracing-in-One-Weekend-with-DXR
Ray Tracing in One Weekend with DXR
david-swift/Subtasks
Organize your tasks in a native GNOME app
BruOp/zec
david-swift/TermKit
Terminal Kit - Console UI toolkit for Swift applications
MacSourcePorts/OpenEnroth
Open reimplementation of Might and Magic 6 7 8 game engine