TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96
Closed this issue · 1 comments
Qiming0303 commented
Hey everyone, after using the CGS, the console keep print:
TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96
Internal: Stack allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96
To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations
my Unity version is 2021.3.0f1
Do you have any insights for solving this? Huge thanks in advance.
karl- commented
This looks unrelated to me, but it's difficult to say without more context. Do you have an editor log you could share?