karl-/pb_CSG

TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96

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Hey everyone, after using the CGS, the console keep print:

TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96
Internal: Stack allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96
To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations

my Unity version is 2021.3.0f1

Do you have any insights for solving this? Huge thanks in advance.

This looks unrelated to me, but it's difficult to say without more context. Do you have an editor log you could share?