Pinned Repositories
AndroidGPUInspectorForUnity
UnityでAndroid GPU Inspectorを使用する為のAndroidManifest.xmlのSample
NormalView
The normal line, tangent line, and binormal line of the Mesh are displayed on the Scene View.
RenderTextureCamera
A component that dynamically changes the rendering resolution for a particular camera.
UnityBotKun
Unity Auto Test Framework
UnityChoseKun
Unity Remote Control on Editor
UnityCommandLineTools
UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張
UnityOverDrawKun
overdraw check tool.
UnityPlayerSync
UnityPlayerSync is a package that'll add a function that can sync with UnityEditor and an app built with UnityEditor(UnityPlayer). This package allows the following workflow possible in the UnityEditor.
UnityPlayerView
Viewer that plays the content displayed on the actual device in UnityEditor.
UnityProfilerLiteKun
a simple Profiler For Unity
katsumasa's Repositories
katsumasa/UnityChoseKun
Unity Remote Control on Editor
katsumasa/AndroidGPUInspectorForUnity
UnityでAndroid GPU Inspectorを使用する為のAndroidManifest.xmlのSample
katsumasa/RenderTextureCamera
A component that dynamically changes the rendering resolution for a particular camera.
katsumasa/UnityCommandLineTools
UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張
katsumasa/UnityOverDrawKun
overdraw check tool.
katsumasa/UnityProfilerLiteKun
a simple Profiler For Unity
katsumasa/NormalView
The normal line, tangent line, and binormal line of the Mesh are displayed on the Scene View.
katsumasa/UnityPlayerView
Viewer that plays the content displayed on the actual device in UnityEditor.
katsumasa/UnityBotKun
Unity Auto Test Framework
katsumasa/UnityPlayerSync
UnityPlayerSync is a package that'll add a function that can sync with UnityEditor and an app built with UnityEditor(UnityPlayer). This package allows the following workflow possible in the UnityEditor.
katsumasa/RemoteConnect
Connecting the Unity Editor and Unity Player.
katsumasa/SimpleSampleDynamicResolution
動的にレンダリングターゲットの解像度を変更するサンプル
katsumasa/SimpleSampleSafeAreaAndCutouts
This repository is a sample of safe area and cutouts.
katsumasa/UnityAssetBundleDiffKun
AssetBundleの中身に対して差分を比較する為のEditor拡張
katsumasa/UnityMemoryProfilerSupportKun
MemoryProfilerのスナップショットを実機側からコントロールするツール
katsumasa/UnitySceneViewerKun
UnityEditorのSceneViewに表示されている内容を実機上で表示するパッケージです。
katsumasa/AndroidManifestReflection
Package To edit AndroidManifest.xml in UnityEditor.
katsumasa/AsyncReadManagerMetricsRemoteSample
AsyncReadManagerMetricsRemote Sample
katsumasa/BoatAttack
Demo Project using the Universal RP from Unity3D
katsumasa/DecalFakeShadow
katsumasa/openupm
OpenUPM - Open Source Unity Package Registry (UPM)
katsumasa/AssetBundleBuilder
Simple AssetBundle Build GUI
katsumasa/AsyncReadManagerMetricsRemote
This package allows you to use AsyncReadManagerMetrics from UnityEditor.
katsumasa/DeltaTimeChecker
Time.deltaTimeの値をグラフで視覚的に確認するプログラムです。
katsumasa/DummyClang
UnityEditorがビルド時にclang++に渡す引数を置き換えるHack
katsumasa/EditorApplicationExtention
EditorApplication Extention
katsumasa/EntityComponentSystemSamples
katsumasa/IMGUIExtentions
This package extends GUI/GUILayout/EditorGUI/EditorGUILayout.
katsumasa/RenderingThreadingModeSelecter
RenderingThreadingModeをMenuから切り替えることが出来るEditor拡張
katsumasa/SimpleShaderVariantCollectionWithAssetBundleSample
ShaderValiantCollectionをAssetBundleで運用するシンプルなサンプルです。