keijiro/DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
ShaderLab
Issues
- 1
Need help including StdLib
#7 opened by mangelhoyos - 1
Changing projection to a texture?
#5 opened by thunderawesome - 3
Missing namespaces
#4 opened by sourcetreehugger - 3
Double multiplied by far clip plane
#3 opened by jcowles - 3
Does not account for near plane
#2 opened by jcowles