Issues
- 8
- 4
- 2
How to reference any Prefab to start VFX?
#37 opened by Hiran-Nair - 5
- 1
Any resolution limitation?
#35 opened by CZHALO - 9
How to connect with kinect?
#17 opened by handhikadsa - 0
- 1
Missing script error
#33 opened by kaiba-yoha - 5
- 1
Handle Normals
#32 opened by texone - 2
Buffer overrun in SamplePointGenerator.cs
#30 opened by ivxiv - 4
- 9
- 2
New Issues on Terrain
#29 opened by Rimeo-hub - 3
- 2
Null Property Binder appear at runtime
#27 opened by enquel - 2
Beta Optimized がMissing Prefabとなってしまいます。
#26 opened by scsTakeda - 5
ComputeShader not set.
#25 opened by melMass - 3
Possible to upsample the skinned mesh renderer ?
#22 opened by Levrden - 2
- 2
The scene crash at startup
#20 opened by Sh3yn3 - 2
Missing files
#18 opened by Phantomx2 - 2
the namespace "RaycastHit2D"
#5 opened by Levrden - 7
Multiple Mesh Renders
#12 opened by xubi1993 - 3
id SV_DispatchThreadID
#15 opened by guodan - 10
Can't get the spawning correct
#11 opened by enginarer - 2
Git Package Support
#13 opened by chikashimiyama - 4
Is there any way to bake the position map so the list of positions isn't random?
#14 opened by ADrozin - 8
- 2
- 2
LWRP-Line Effect
#7 opened by Levrden - 2
Package to use in another project ?
#6 opened by Levrden - 1
Repo license
#4 opened by frodriz - 2
crash project in 2019.1.7f1
#3 opened by artistd36 - 3
Error since the recent update
#2 opened by andybak - 2
Does testing on Unity iOS in editor work?
#1 opened by yosun