kentbarber
Developing plugins for Cinema 4D over at www.plugins4d.com
GameLogicDesign LtdWellington, New Zealand.
Pinned Repositories
alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
c4d-aaOcean
aaOcean Shader and Deformer by Amaan Akram, initially ported to Cinema 4D by Niklas Rosenstein. Now maintained and updated for R20 onwards by Kent Barber.
Chamfergen
Chamfergen Plugin For Cinema 4D
EdgeToSpline
EdgeToSpline Plugin For Cinema 4D
HOT4D
hot4D plugins
Instancify
Instancify Plugin for Cinema 4D
Network
Network Plugin for Cinema 4D
PhongToSpline
PhongToSpline plugin for Cinema 4D
QuadriFlow
QuadriFlow: A Scalable and Robust Method for Quadrangulation
rtow4d
Ray Tracing In One Weekend for Cinema 4D
kentbarber's Repositories
kentbarber/QuadriFlow
QuadriFlow: A Scalable and Robust Method for Quadrangulation
kentbarber/basis_universal
Basis Universal GPU Texture Codec
kentbarber/ceres-solver
A large scale non-linear optimization library
kentbarber/claymore
kentbarber/cork
3D Boolean / CSG Library
kentbarber/creamystrand
A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid
kentbarber/DOT
Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
kentbarber/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
kentbarber/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
kentbarber/GDCM
Grassroots DICOM read-only mirror. Only for Pull Request. Please report bug at http://sf.net/p/gdcm
kentbarber/gitignore
A collection of useful .gitignore templates
kentbarber/gli
OpenGL Image (GLI)
kentbarber/godot-texture-painter
A GPU-accelerated texture painter written in Godot 3.0
kentbarber/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
kentbarber/HOT
Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)
kentbarber/libharu
libharu - free PDF library
kentbarber/lighthouse2
Lighthouse 2 framework for real-time ray tracing
kentbarber/Manifold
Convert any Triangle Mesh to Watertight Manifold
kentbarber/mpir
Multiple Precision Integers and Rationals
kentbarber/OpenBLAS
OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
kentbarber/openssl
TLS/SSL and crypto library
kentbarber/Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
kentbarber/raylib
A simple and easy-to-use library to enjoy videogames programming
kentbarber/subdir-heroku-buildpack
Allows to use subdirectory configured via environment variable as a project root
kentbarber/SuiteSparse
The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University
kentbarber/tbb
Official Intel(R) Threading Building Blocks (Intel TBB) GitHub repository.
kentbarber/tbb_cmake
Intel TBB with CMake build system
kentbarber/voxel-model
kentbarber/ziran2019
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
kentbarber/ziran2020
Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!