kentbarber
Developing plugins for Cinema 4D over at www.plugins4d.com
GameLogicDesign LtdWellington, New Zealand.
kentbarber's Stars
openssl/openssl
TLS/SSL and crypto library
leandromoreira/digital_video_introduction
A hands-on introduction to video technology: image, video, codec (av1, vp9, h265) and more (ffmpeg encoding). Translations: ๐บ๐ธ ๐จ๐ณ ๐ฏ๐ต ๐ฎ๐น ๐ฐ๐ท ๐ท๐บ ๐ง๐ท ๐ช๐ธ
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
wxWidgets/wxWidgets
Cross-Platform C++ GUI Library
libigl/libigl
Simple MPL-2.0-licensed C++ geometry processing library.
davidrmiller/biosim4
Biological evolution simulator
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
zauonlok/renderer
A shader-based software renderer written from scratch in C89
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
BrunoLevy/geogram
a programming library with geometric algorithms
libharu/libharu
libharu - free PDF library
LuxCoreRender/LuxCore
LuxCore source repository
AcademySoftwareFoundation/OpenRV
Open source version of RV, the Sci-Tech award-winning media review and playback software.
lighttransport/tinyusdz
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
nepluno/libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
tippesi/Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Dartanlla/OWS
Open World Server system
malaterre/GDCM
Grassroots DICOM read-only mirror. Only for Pull Request. Please report bug at http://sf.net/p/gdcm
shocker-0x15/VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
anopara/texture-synthesis-nonparametric-sampling
Implementation of "Texture Synthesis with Non-Parametric Sampling" paper by Alexei A. Efros and Thomas K. Leung
nepluno/creamystrand
A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid
sgsellan/swept-volumes
Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellรกn, Noam Aigerman and Alec Jacobson
MilchRatchet/Luminary
CUDA based Pathtracing Offline and Realtime Renderer
drohmer/cgp
Computer Graphics Library
AmrHMorsy/Ocean-Simulation-OpenGL
Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
czartur/ocean_fft
Ocean simulation with FFT using C++ openGL