Issues
- 0
One Bounce Caustics
#74 opened by MilchRatchet - 3
Per Material IoR
#92 opened by SamuelTallet - 0
Particle Downfall System
#60 opened by MilchRatchet - 1
Refactoring
#18 opened by MilchRatchet - 1
UI Numeric Keypad Input
#89 opened by SamuelTallet - 1
- 6
Slow PNG Texture Loading
#87 opened by SamuelTallet - 2
Normal / Displacement Maps
#67 opened by SamuelTallet - 0
Optix Raytracer
#41 opened by MilchRatchet - 1
Sky / Cloud Improvements
#65 opened by MilchRatchet - 0
New uniform random number generator
#76 opened by MilchRatchet - 0
Rework Fog into Sky Space
#75 opened by MilchRatchet - 1
Optix Pixel Count Limit
#30 opened by MilchRatchet - 1
Improved Obj Loader
#39 opened by MilchRatchet - 1
Multiscattering BRDF
#71 opened by MilchRatchet - 1
Screenshot Meta Information
#35 opened by MilchRatchet - 1
Offline Mode Postprocess Menu
#47 opened by MilchRatchet - 1
qoi image support
#57 opened by MilchRatchet - 0
GNU Toolchain
#61 opened by MilchRatchet - 0
Architecture Selection
#62 opened by MilchRatchet - 0
UI on GPU
#69 opened by MilchRatchet - 0
Light Source Generation Bug
#59 opened by MilchRatchet - 0
Volumetric Fog Rework
#66 opened by MilchRatchet - 1
ReSTIR
#22 opened by MilchRatchet - 0
Frametime Graph
#70 opened by MilchRatchet - 0
Aurora Borealis
#68 opened by MilchRatchet - 3
BRDF Correctness
#45 opened by MilchRatchet - 1
Stack Trace
#63 opened by MilchRatchet - 1
Baking from baked file crashes
#56 opened by MilchRatchet - 1
Light Source Debug Visualization
#58 opened by MilchRatchet - 1
Optix 7.4
#53 opened by MilchRatchet - 0
UI Resizing
#52 opened by MilchRatchet - 0
Build Meta Data
#48 opened by MilchRatchet - 0
Proper Logging
#49 opened by MilchRatchet - 0
Different Ray Generation Approach
#43 opened by MilchRatchet - 0
Atomics
#40 opened by MilchRatchet - 0
Wireframe Rendering Output
#42 opened by MilchRatchet - 1
Camera Filters
#37 opened by MilchRatchet - 1
Shadow Terminator Problem
#33 opened by MilchRatchet - 0
Settings Serialization
#20 opened by MilchRatchet - 0
Binary Save States
#27 opened by MilchRatchet - 0
- 1
Realtime Bloom
#21 opened by MilchRatchet - 0
BVH Traversal Performance Spikes
#32 opened by MilchRatchet - 1
Workload Sorting
#19 opened by MilchRatchet - 1
Realtime Upscaling
#24 opened by MilchRatchet - 1
Wavefront Path Tracing
#23 opened by MilchRatchet - 1
Probability Rejection
#25 opened by MilchRatchet - 1
Overlapping light sampling angles
#29 opened by MilchRatchet - 0
Framerate independent input polling
#28 opened by MilchRatchet