MilchRatchet/Luminary

Realtime Upscaling

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Realtime Mode should have the option to render at a lower resolution than the window resolution. All I need is a kernel that upscales the rendered image. This could possibly combined into the kernel that transform the float image to the 8bit image.

The reason behind this is to achieve high framerates without having a small window due to the low resolution. SDL's built in rescaling seems way too slow for some reason.

Done by #26.