An OpenGL demonstration in Processing with the use on vertex and fragment shaders to render a particle system. It uses NIO to share float buffers from Processing to OpenGL
Tested on an Intel Core i7-4870HQ @ 2.50 GHz and nVidia 980GTM with 4 GB of VRAM, 62.500 particles, rendering at 60 fps.
MIT License
Copyright (c) 2019 Giovanni Muzio - kesson
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