/processing_opengl_demonstration_pogl

OpenGL implementation in Processing using vertex and fragment shaders, by sharing the float buffer from Processing to OpenGL through NIO.

Primary LanguageProcessingMIT LicenseMIT

OpenGL implementation in Processing with PGL

An OpenGL demonstration in Processing with the use on vertex and fragment shaders to render a particle system. It uses NIO to share float buffers from Processing to OpenGL

Testing and performances

Tested on an Intel Core i7-4870HQ @ 2.50 GHz and nVidia 980GTM with 4 GB of VRAM, 62.500 particles, rendering at 60 fps.

License

MIT License

Copyright (c) 2019 Giovanni Muzio - kesson

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