As an observer of the resulting map I would like to see the colors of the terrain match the custom texture layers
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kf6kjg commented
Currently the renderer assumes that all islands use the same base terrain textures. This is very much the same problem as #1.
This implies the following subtasks:
- The ability to fetch the texture asset from the asset server.
- The ability to determine a reasonable average color for the texture. - I think this one's got code in Halcyon that I can purloin.
- The ability to cache the texture's UUID along with the resulting color information for fast subsequent lookups. This cache should have a disk-based backup to survive restarts.