This project is a Rust implementation of a Gaussian Splatting Viewer, inspired by the OpenGL shader code found here.
The project was first prototyped in a Jupyter notebook to validate the approach and algorithms. After the prototype was successful, the project was then implemented in Rust using the euc
software rendering crate.
To get a local copy up and running, follow these simple steps.
- Rust: You can download Rust from the official website.
- Some pre-trained 3D Gaussian splat models. Some examples:
- Clone the repo
git clone https://github.com/your_username_/Project-Name.git
- Build and Run the project
cargo run --release splat
Distributed under the MIT License. See LICENSE for more information.