kingdomheartstao's Stars
SoftFever/OrcaSlicer
G-code generator for 3D printers (Bambu, Prusa, Voron, VzBot, RatRig, Creality, etc.)
slowmist/Blockchain-dark-forest-selfguard-handbook
Blockchain dark forest selfguard handbook. Master these, master the security of your cryptocurrency.
piellardj/diamond-webgl
Ray-tracing engine for real-time diamond rendering in WebGL
HansKristian-Work/dxil-spirv
DXIL conversion to SPIR-V for D3D12 translation libraries
Zuntan03/LoraBlockWeightPlotHelper
LoRAの階層適用を手助けするツールとチュートリアルです。
microsoft/semantic-kernel
Integrate cutting-edge LLM technology quickly and easily into your apps
THUDM/ChatGLM-6B
ChatGLM-6B: An Open Bilingual Dialogue Language Model | 开源双语对话语言模型
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
huggingface/transformers
🤗 Transformers: State-of-the-art Machine Learning for Pytorch, TensorFlow, and JAX.
yang-shuohao/Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
ange-yaghi/engine-sim
Combustion engine simulator that generates realistic audio.
NationalSecurityAgency/ghidra
Ghidra is a software reverse engineering (SRE) framework
Unity-Technologies/VHACD
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
AnCG7/URPShaderCodeSample
Unity URP Shader 代码示例
YunYouJun/cook
🍲 好的,今天我们来做菜!OK, Let's Cook!
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
InteractiveComputerGraphics/SPH-Tutorial
A course on Smoothed Particle Hydrodynamics (SPH)
ValentinKraft/UE4_SortingComputeShader
A compute shader plugin that is capable of sorting positional data in parallel directly on the GPU.
liangxiegame/QFramework
Godot/Unity3D System Design Architecture
celedev97/Sankaku-Downloader-py
natsuz0ra/SankakuDownloader
一个用于Sankaku图站批量下载图片的工具
vgvgvvv/Renderer-Learning
just another renderer learning repository
mcraiha/Dithering-Unity3d
Dithering algorithms for Unity3d
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
kayru/Probulator
Experimentation framework for probe-based lighting
lzqsd/SphericalGaussianOptimization
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
chrislgarry/Apollo-11
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.