kpwelsh/ThickVoronoi
Typical Voronoi tiling creates regions that are separated by one dimensional line segments and zero dimensional vertices. This algorithm expands edges and vertices into d-dimensional polytopes.
No issues in this repository yet.
Typical Voronoi tiling creates regions that are separated by one dimensional line segments and zero dimensional vertices. This algorithm expands edges and vertices into d-dimensional polytopes.
No issues in this repository yet.