/video-game-accessibility

Learn how to add accessibility features to your unity game

Primary LanguageC#MIT LicenseMIT

Contributor Covenant

video game accessibility

Learn how to add accessibility features to your unity game.

There will be four types of accessibility focused on in this repository: mental health, motor, visual, and hearing. Each section has its own folder. This is not the only accessibility measures you will need to take, but these are the ones possible and relevant to most Unity games. For more information about game accessibility, I recommend the following resources:

To learn more in-depth about the features shown here, check the wiki or the sub-folder read-me!

For these lessons, I used Unity 2020.3.24f and Inky version 0.12.0

Mental Health Accessibility (Using Inkle)

  • Content warnings

Motor Accessibility (Using Unity's New Input System)

  • Control rebinding

Visual Accessibility (Using Unity and TextMeshPro)

  • Changing font
  • Changing button font and background colors (To Be Done)

Hearing Accessibility (Using Unity)

  • Volume Control
  • Closed Captions