kry4r's Stars
end-4/dots-hyprland
i hate minimalism so...
JaKooLit/Ubuntu-Hyprland
Automated Hyprland installer for Ubuntu. NOTE: Repo Branches as per Ubuntu Versions
zhaoguangyuan123/Awesome-SIGGRAPH-Computational-Optics
A reading list for computational optics liteature presented on SIGGRAPH.
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
kingparks/jetbra-activate
idea激活,2024最新IDEA激活方式,超级稳定
fangcun010/VulkanTutorialCN
Vulkan中文教程
skywind3000/emake
你见过的最简单的 GCC/CLANG 项目构建工具,定义式构建,比命令式更简单
karpathy/llm.c
LLM training in simple, raw C/CUDA
shader-slang/slang
Making it easier to work with shaders
swr06/Candela
Pathtraced Realtime Engine
Liu-hyp/Kabi
Simple game server implementation based on high performance asynchronous self-developed RPC framework based on C++11 for linux. ❤
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
kry4r/Nidhog
A game engine under development, developed using C++, C #, and HLSL
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Liu-hyp/TinyWebserver
C++ based lightweight Web server for Linux
Birdy-C/MIT-6-837
Assignment of [6.837 Intro to Computer Graphics, Fall 2004]
JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
gonglei007/GameDevMind
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
ZackShrout/HavanaEngine
Havana Game Engine, C++/C#
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104