kt2's Stars
MisterBooo/LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
egametang/ET
Unity3D Client And C# Server Framework
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
ylmbtm/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
FlameskyDexive/Legends-Of-Heroes
A battle of balls game, lol style. 基于ET 8.1的双端C#游戏框架(.net8 + Unity6000, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo
Viagi/LandlordsCore
ET斗地主Demo,ET开源链接:https://github.com/egametang/ET
VeryHotShark/First-Person-Controller-VeryHotShark
This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to create a controller for my walking simulator game so that's why controller fits better with this genre. I Also use a free extension from Unity Store called Naughty Attributes to help me keep this project nice and tidy.
BigEggStudy/LeetCode-CS
The C# solutions for LeetCode problems.
Yinmany/NetCode-FPS
多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。
minism/fps-netcode
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
JiepengTan/LockstepEngine_ARPGDemo
A lockstep ARPG demo for LockstepEngine
adammyhre/Unity-Multiplayer-Kart
mikecann/Unity-Helpers
A set of utils and extensions for making unity development easier
YouRenJee/LockstepFundation
一个简单的帧同步基础,包含定点数学库,基于四叉树的多边形的碰撞检测以及射线检测
jimdroberts/FishMMO
FishNetworking MMO Template
Yinmany/ETBomb
ET框架棋牌游戏Demo
m969/BodyET
TCleard/PredictionReconciliationNetwork
OpenYourEye/FrameSync
帧同步demo(unity)
ElmarTalibzade/GhostRecorder
A basic replay system for Unity Engine
Partha-Sarker/Fighting-Game-3d-Multiplayer-Unity3d
3d, 3rd person, one vs one multiplayer game using unity game engine. This game was made for the "Project 350" lab course in 3-2.
DoctorWh012/Client-Side-Prediction
A step by step guide on how to do client side prediction with non physics based movement
hudmarc/FFO-FishNet-Floating-Origin
Adds supports for massive multiplayer worlds with FishNet and Unity
coreyjohn115/ET-MMO
Unity3D MMO Demo And C# Server Framework
ldtalent/dafa-physics-car-unity
wryl/MahjoneET
基于ET框架制作的日麻
XorDev/GM_JFA
Jump Flooding Algorithm for GameMaker
m969/ET-EGP
Unity3D Client And C# Server Framework
fishney/UnityMobaDemo-1
仿王者荣耀demo。KCP-UDP+Protobuf; 帧同步; 定点数; 自制碰撞检测。服务端基于.netcore,利用自制项目CodingK_Session实现。