kurtkuehnert/terrain_renderer
A large-scale real-world terrain renderer written in Rust using the Bevy game engine.
RustApache-2.0
Stargazers
- ahmadaliadeel
- Batonapiton
- bhupendra-bhudia@quedexco
- BillyDMUSA
- DerKarlosGermany
- Dot32DevWestern Australia
- drewpotter
- Elabajaba
- ElliotB256Physics Department, Oxford University
- FeJeGermany
- grilme99@Neura-Studios
- happydpc
- janriemerGermany
- josfeenstraDelft, Netherlands
- jsinger67Chemnitz, Germany
- JulianRuisecoCanada
- kenjinpLooking for work!
- keray-eu
- kurtkuehnertTU Chemnitz
- littlekite
- lluz55Brazil
- Mikephii
- necedema
- nikitavoloboevTbilisi
- papricasixBerlin
- peraperavrc
- quackercrumbs
- quarz
- rogerpinhoTangará da Serra - MT, Brazil
- selimkaelin@iptch
- sharpronChengDu City Sichuan Province China
- simmsb@artificialio
- simplerrLinköping
- slyedocKentucky, USA
- SpecificProtagonist
- yaskhanKazakhstan