Issues
- 1
Preset config not loading
#583 opened by Jgoodwin64 - 1
Camera sometimes not falling off when shot with a portal, and cube keeps respawning and noclipping in the 5th chamber
#588 opened by Stiwen02 - 6
Difficult to see which main menu item is highlighted - make the selection more obvious?
#495 opened by rxhfcy - 1
readme_slideshow.gif out of date.
#587 opened by Jgoodwin64 - 0
Shoot through cube dropper.
#586 opened by Jgoodwin64 - 3
Portal render error on real hw
#585 opened by Jgoodwin64 - 1
The cube falls into the ground slightly.
#584 opened by Jgoodwin64 - 15
- 1
TestChamber 05 :: Softlock :: Companion Cube can be glitched when dropping through floor portal
#581 opened by YLFAndy - 9
Restructure the ReadMe
#545 opened by hackgrid - 5
Polish for the main menu screen
#537 opened by rxhfcy - 1
Warnings when building the game from source
#556 opened by rxhfcy - 1
Test Chamber 06: The lowering platform goes right through Chell if she's standing under it
#534 opened by rxhfcy - 17
Can place portals when you shouldn't be able to.
#500 opened by Jgoodwin64 - 5
- 4
Could not convert wpn_denyselect.aifc
#560 opened by hackgrid - 33
Errors when trying to use Docker to build
#555 opened by rxhfcy - 4
Mirrored security cameras
#536 opened by Jgoodwin64 - 6
Way to run debugger make command using docker.
#523 opened by Jgoodwin64 - 9
Building ROM on Apple Silicon / MacOS
#505 opened by hackgrid - 12
Main menu doesn't appear at all (black screen after intro movie, started happening after commit id bd55854)
#530 opened by rxhfcy - 2
Polish: extra initial camera movement right after the video intro fades to black
#532 opened by rxhfcy - 7
UI text and options menu are horizontally stretched in Widescreen mode (if the emulator window or TV is correctly displaying the game using the wider 16:9 aspect ratio)
#540 opened by rxhfcy - 3
Make doors round like the portals?
#538 opened by hackgrid - 2
- 5
- 2
Test Chamber 11: Level progress not autosaved (Chell respawns too far back if she falls into the acid)
#535 opened by rxhfcy - 1
"Mini aiming portal" in the middle of the screen is very big (compared to the original game) and the reticle/crosshair in the middle of it is off-center
#533 opened by rxhfcy - 3
Player can throw a cube out of reach
#526 opened by ma-er233 - 4
Doors look fuzzy up close
#483 opened by lambertjamesd - 3
Elevator walls look fuzzy
#482 opened by lambertjamesd - 4
Clipping out of map in Chamber 02
#528 opened by ma-er233 - 3
Portal can be placed mid-air in Chamber 02.
#527 opened by ma-er233 - 4
Puzzle can be bypassed in Chamber 09
#529 opened by ma-er233 - 5
my game crashes due to particles.
#509 opened by gobared2 - 2
N64 logo
#521 opened by Jgoodwin64 - 3
Collision issue in test chamber 7
#501 opened by Jgoodwin64 - 1
Auto save caused the sign to not light up.
#503 opened by Jgoodwin64 - 2
Can Place portal under desk.
#497 opened by Jgoodwin64 - 4
- 2
Place portal under elevator.
#498 opened by Jgoodwin64 - 2
Portal to previous room.
#499 opened by Jgoodwin64 - 2
Enable VI filters/Dithering fix option?
#493 opened by Tasosgemah - 6
Long delay after death
#488 opened by lambertjamesd - 2
Fizzler particle effect bunches up sometimes
#485 opened by lambertjamesd - 2
Signage flicker polish
#491 opened by lambertjamesd - 1
Portal funnelling polish
#487 opened by lambertjamesd - 2
Large signage image problems
#484 opened by lambertjamesd - 2
Polish acceleration curve
#489 opened by lambertjamesd - 1
Animated scene element becomes disjoint
#490 opened by lambertjamesd