leefogg's Stars
sysprog21/shecc
A self-hosting and educational C optimizing compiler
XProger/OpenLara
Classic Tomb Raider open-source engine
microsoft/Xbox-GDK-Samples
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
llvm-mos/llvm-mos-sdk
SDK for developing with the llvm-mos compiler
DragonMinded/libdragon
Open source library for N64 development.
MilanFIN/little-green-blob
A Gameboy Color platformer game
Sanakan8472/copy-dialog-lunar-lander
Play lunar lander in you windows file copy dialog
Leowbattle/microclr
An interpreter for a subset of dotnet IL implemented in C#
dotnet/corert
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
MarlinFirmware/Marlin
Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.
adepke/VanguardEngine
Experimental DirectX 12 Rendering Engine
Wilfred/difftastic
a structural diff that understands syntax 🟥🟩
GValiente/butano
Modern C++ high level GBA engine
Raikiri/LegitProfiler
A simple ImGui component for rendering profiling data
gbdev/rgbds
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
protobuf-net/protobuf-net
Protocol Buffers library for idiomatic .NET
Facepunch/Facepunch.Steamworks
Another fucking c# Steamworks implementation
NogginBops/ImGui.NET_OpenTK_Sample
A sample project showing an ImGui (using ImGui.NET) renderer for OpenTK in C#
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
gbdev/awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
sn4k3/UVtools
MSLA/DLP, file analysis, calibration, repair, conversion and manipulation
gabrielle95/bowlingvr
HTC Vive, OpenGL, openVR, bullet Physics
cat-milk/Anime-Girls-Holding-Programming-Books
Anime Girls Holding Programming Books
Rangi42/polished-map
A map and tileset editor for pokecrystal, pokered, and projects based on them. Written in C++ with FLTK.
matthewlloyd/Llama-Mini-Firmware
Unofficial Firmware for the Prusa Mini
ttencate/jfxr
A browser-based tool to create sound effects for games.
paulobruno/LearningGbAsm
Learning Game Boy Z80 Assembly
Hacktix/GB-8
A simple Chip-8 interpreter for the Nintendo Gameboy Color.
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀