Pinned Repositories
Barnes-Hut
A simple implementation of the Barnes-Hut quadtree algorithm
Gameboy-Example-Collection
Collection of example Gameboy ROMs for development
GLOOP
Capable lightweight game engine designed for programmers
OpenGL-Compute-Example
Cursor particle attraction as Compute shader
OpenVR-Examples
Step-by-step examples using OpenVR in C#
Raytracer
A basic raytracing engine
Sharp-LR35902-Compiler
A compiler for the GameBoy's Z80 processor
Simple-Genetic-Algorithm
A very simple genetic algorithm example
Software-Rasterizer
A clear and informative rendering pipeline
XYZ-Engine
leefogg's Repositories
leefogg/Barnes-Hut
A simple implementation of the Barnes-Hut quadtree algorithm
leefogg/Gameboy-Example-Collection
Collection of example Gameboy ROMs for development
leefogg/Sharp-LR35902-Compiler
A compiler for the GameBoy's Z80 processor
leefogg/Simple-Genetic-Algorithm
A very simple genetic algorithm example
leefogg/GLOOP
Capable lightweight game engine designed for programmers
leefogg/OpenGL-Compute-Example
Cursor particle attraction as Compute shader
leefogg/Software-Rasterizer
A clear and informative rendering pipeline
leefogg/Arduino-Web-Server
Basically IIS in an Arduino
leefogg/Gameboy-Hardware-Interface
C++ translations of Gameboy developer documentation
leefogg/RGBDSTemplate
No-frills basic scaffold for starting a new RGBDS project
leefogg/XYZ-Engine
leefogg/OpenVR-Examples
Step-by-step examples using OpenVR in C#
leefogg/Raytracer
A basic raytracing engine
leefogg/Emux
GameBoy emulator written in C#
leefogg/Game-of-Life
Basic example of Conway's Game of Life
leefogg/Langtons-Ants
Langton's Ants MVP
leefogg/Math-Expression-Evaluator
Evaluates the result of a mathematical expression using a tokenizer
leefogg/MultidrawIndirect-Example
Example of MultidrawIndirect in modern OpenGL
leefogg/synetec-assessment-api